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Server

Struct Server 

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pub struct Server {}

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impl Server

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pub fn process_request( stream: impl Read + Write + Unpin, peer_addr: SocketAddr, ) -> Vec<u8>

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pub fn bad_request_response(message: String) -> Vec<u8>

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pub fn process( stream: impl Read + Write + Unpin, connection: ConnectionInfo, app: impl Application, ) -> Result<(), String>

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pub fn setup() -> Result<(TcpListener, ThreadPool), String>

Reads configuration (IP, port, thread count, TLS paths) from the layered config system and returns a bound TcpListener and a sized ThreadPool. Call once at startup.

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pub fn run( listener: TcpListener, pool: ThreadPool, app: impl Application + New + Send + 'static + Copy, )

Accepts TCP connections in a loop and dispatches each to the thread pool. Blocks forever (plain HTTP/1.1). For TLS/HTTP2/HTTP3 use Server::run_tls.

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impl Server

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pub async fn run_tls( listener: TcpListener, pool: ThreadPool, app: impl Application + New + Send + 'static + Copy, )

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impl Server

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pub async fn run_quic(app: impl Application + New + Send + 'static + Copy)

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