use crate::errors::Result;
use crate::types::*;
use uuid::Uuid;
#[derive(Debug, Clone, Default, Serialize, Deserialize)]
pub struct Game {
#[doc(hidden)]
#[serde(rename(serialize = "@extra", deserialize = "@extra"))]
extra: Option<String>,
#[serde(rename(serialize = "@client_id", deserialize = "@client_id"))]
client_id: Option<i32>,
#[serde(
deserialize_with = "super::_common::number_from_string",
serialize_with = "super::_common::string_to_number"
)]
#[serde(default)]
id: i64,
#[serde(default)]
short_name: String,
#[serde(default)]
title: String,
text: FormattedText,
#[serde(default)]
description: String,
photo: Photo,
animation: Option<Animation>,
}
impl RObject for Game {
#[doc(hidden)]
fn extra(&self) -> Option<&str> {
self.extra.as_deref()
}
#[doc(hidden)]
fn client_id(&self) -> Option<i32> {
self.client_id
}
}
impl Game {
pub fn from_json<S: AsRef<str>>(json: S) -> Result<Self> {
Ok(serde_json::from_str(json.as_ref())?)
}
pub fn builder() -> GameBuilder {
let mut inner = Game::default();
inner.extra = Some(Uuid::new_v4().to_string());
GameBuilder { inner }
}
pub fn id(&self) -> i64 {
self.id
}
pub fn short_name(&self) -> &String {
&self.short_name
}
pub fn title(&self) -> &String {
&self.title
}
pub fn text(&self) -> &FormattedText {
&self.text
}
pub fn description(&self) -> &String {
&self.description
}
pub fn photo(&self) -> &Photo {
&self.photo
}
pub fn animation(&self) -> &Option<Animation> {
&self.animation
}
}
#[doc(hidden)]
pub struct GameBuilder {
inner: Game,
}
#[deprecated]
pub type RTDGameBuilder = GameBuilder;
impl GameBuilder {
pub fn build(&self) -> Game {
self.inner.clone()
}
pub fn id(&mut self, id: i64) -> &mut Self {
self.inner.id = id;
self
}
pub fn short_name<T: AsRef<str>>(&mut self, short_name: T) -> &mut Self {
self.inner.short_name = short_name.as_ref().to_string();
self
}
pub fn title<T: AsRef<str>>(&mut self, title: T) -> &mut Self {
self.inner.title = title.as_ref().to_string();
self
}
pub fn text<T: AsRef<FormattedText>>(&mut self, text: T) -> &mut Self {
self.inner.text = text.as_ref().clone();
self
}
pub fn description<T: AsRef<str>>(&mut self, description: T) -> &mut Self {
self.inner.description = description.as_ref().to_string();
self
}
pub fn photo<T: AsRef<Photo>>(&mut self, photo: T) -> &mut Self {
self.inner.photo = photo.as_ref().clone();
self
}
pub fn animation<T: AsRef<Animation>>(&mut self, animation: T) -> &mut Self {
self.inner.animation = Some(animation.as_ref().clone());
self
}
}
impl AsRef<Game> for Game {
fn as_ref(&self) -> &Game {
self
}
}
impl AsRef<Game> for GameBuilder {
fn as_ref(&self) -> &Game {
&self.inner
}
}