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rust_synth/tui/
app.rs

1//! Ratatui event loop + key bindings + Life↔Audio coupling.
2//!
3//! Every beat boundary the loop does three things in order:
4//!   1. **Audio → Life**: seed cells in each unmuted track's row based on
5//!      its current amplitude; Heartbeat injects a glider.
6//!   2. **Life step**: Conway B3/S23, one generation.
7//!   3. **Life → Audio** (auto-evolve): every `evolve_period` beats, mutate
8//!      the unmuted track whose row has the lowest live-cell count
9//!      (fitness = row density).
10//!
11//! The user can disable coupling (`L`) or auto-evolve (`O`) at any time.
12
13use anyhow::Result;
14use crossterm::event::{self, DisableMouseCapture, EnableMouseCapture, Event, KeyCode, KeyEvent};
15use crossterm::execute;
16use crossterm::terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen};
17use ratatui::backend::CrosstermBackend;
18use ratatui::layout::{Constraint, Direction, Layout};
19use ratatui::style::{Color, Modifier, Style};
20use ratatui::widgets::{Block, Borders, Paragraph};
21use ratatui::Terminal;
22use std::io;
23use std::path::PathBuf;
24use std::time::{Duration, Instant};
25
26use crate::audio::engine::EngineHandle;
27use crate::audio::preset::PresetKind;
28use crate::audio::track::{Track, TrackParams};
29use crate::audio::vibe::{apply as apply_vibe, VibeKind};
30use crate::math::genetic::{crossover, mutate, Genome};
31use crate::math::harmony::{golden_pentatonic, rand_f32, rand_u32};
32use crate::math::life::Life;
33use crate::math::rhythm;
34use crate::{persistence, recording};
35use std::sync::atomic::Ordering;
36
37const LIFE_ROWS: usize = 8;
38const LIFE_COLS: usize = 22;
39/// Beats between auto-evolve pulses. Shorter = more audible drift.
40const DEFAULT_EVOLVE_PERIOD: u32 = 8;
41/// Mutation strength when auto-evolve fires a weakest-row rewrite.
42const AUTO_EVOLVE_STRENGTH: f32 = 0.55;
43const STATUS_TTL: Duration = Duration::from_secs(4);
44
45#[derive(Clone, Copy, PartialEq, Eq, Debug)]
46pub enum Focus {
47    Tracks,
48    Params,
49}
50
51pub struct AppState {
52    pub focus: Focus,
53    pub selected_track: usize,
54    pub selected_param: usize,
55    pub should_quit: bool,
56    pub rng_seed: u64,
57
58    // ── Life + evolution ──
59    pub life: Life,
60    pub last_beat_index: i64,
61    pub last_evolve_beat: i64,
62    pub evolve_period: u32,
63    pub coupling: bool,
64    pub auto_evolve: bool,
65
66    // ── Status message shown briefly after save / load / record ──
67    pub status: Option<(Instant, String)>,
68    pub presets_dir: PathBuf,
69    pub recordings_dir: PathBuf,
70    pub current_vibe: VibeKind,
71}
72
73impl AppState {
74    pub fn new() -> Self {
75        let mut life = Life::random(LIFE_ROWS, LIFE_COLS, 0xBEEF_F00D, 0.22);
76        life.inject_glider(0, 0);
77        life.inject_glider(4, 10);
78        Self {
79            focus: Focus::Tracks,
80            selected_track: 0,
81            selected_param: 0,
82            should_quit: false,
83            rng_seed: 0x00C0_FFEE_DEAD_BEEF,
84            life,
85            last_beat_index: -1,
86            last_evolve_beat: 0,
87            evolve_period: DEFAULT_EVOLVE_PERIOD,
88            coupling: true,
89            auto_evolve: true,
90            status: None,
91            presets_dir: PathBuf::from("presets"),
92            recordings_dir: PathBuf::from("recordings"),
93            current_vibe: VibeKind::Default,
94        }
95    }
96
97    fn set_status(&mut self, text: impl Into<String>) {
98        self.status = Some((Instant::now(), text.into()));
99    }
100
101    fn current_status(&self) -> Option<&str> {
102        match &self.status {
103            Some((at, text)) if at.elapsed() < STATUS_TTL => Some(text),
104            _ => None,
105        }
106    }
107}
108
109impl Default for AppState {
110    fn default() -> Self {
111        Self::new()
112    }
113}
114
115pub fn run(engine: &EngineHandle) -> Result<()> {
116    enable_raw_mode()?;
117    let mut stdout = io::stdout();
118    execute!(stdout, EnterAlternateScreen, EnableMouseCapture)?;
119    let backend = CrosstermBackend::new(stdout);
120    let mut terminal = Terminal::new(backend)?;
121
122    let res = run_loop(&mut terminal, engine);
123
124    disable_raw_mode()?;
125    execute!(terminal.backend_mut(), LeaveAlternateScreen, DisableMouseCapture)?;
126    terminal.show_cursor()?;
127
128    res
129}
130
131fn run_loop<B: ratatui::backend::Backend>(
132    terminal: &mut Terminal<B>,
133    engine: &EngineHandle,
134) -> Result<()> {
135    let mut app = AppState::new();
136    let tick = Duration::from_millis(33);
137    let mut last = Instant::now();
138
139    loop {
140        advance_beat_sync(&mut app, engine);
141        // Recompute Euclidean pattern bits from hits + rotation so slider
142        // tweaks or auto-evolve mutations are reflected at the next
143        // audio-thread read (next sample, ~20 µs).
144        recompute_patterns(engine);
145        terminal.draw(|f| ui(f, engine, &app))?;
146
147        let timeout = tick.saturating_sub(last.elapsed());
148        if event::poll(timeout)? {
149            if let Event::Key(key) = event::read()? {
150                handle_key(key, engine, &mut app);
151            }
152        }
153        if last.elapsed() >= tick {
154            last = Instant::now();
155        }
156        if app.should_quit {
157            return Ok(());
158        }
159    }
160}
161
162// ─── Beat-synchronous Life step + coupling ──────────────────────────────
163
164fn advance_beat_sync(app: &mut AppState, engine: &EngineHandle) {
165    let t = engine.phase_clock.value();
166    let bpm = engine.global.bpm.value();
167    let cur_beat = (t * bpm / 60.0).floor() as i64;
168
169    if cur_beat <= app.last_beat_index {
170        return;
171    }
172    let steps = (cur_beat - app.last_beat_index).min(4) as usize;
173    for _ in 0..steps {
174        if app.coupling {
175            seed_from_audio(app, engine, cur_beat);
176        }
177        app.life.step();
178    }
179
180    // ── Continuous Life → Audio coupling ──
181    // After stepping, push each row's density to its track's `life_mod`
182    // so the audible gate modulates in real time.
183    if app.coupling {
184        push_density_to_tracks(app, engine);
185    } else {
186        reset_life_mods(engine);
187    }
188
189    if app.auto_evolve && cur_beat - app.last_evolve_beat >= app.evolve_period as i64 {
190        if let Some((name, before, after)) = evolve_weakest(app, engine) {
191            app.set_status(format!(
192                "evolved {name}: freq {before:.0}→{after:.0} Hz"
193            ));
194        }
195        app.last_evolve_beat = cur_beat;
196    }
197
198    app.last_beat_index = cur_beat;
199}
200
201/// Map each row's live-cell ratio to its track's `life_mod` Shared.
202/// The gate formula in preset.rs multiplies by `0.4 + 0.9 · life_mod`,
203/// so dense rows get louder, empty rows fade to 40 %.
204fn push_density_to_tracks(app: &AppState, engine: &EngineHandle) {
205    let tracks = engine.tracks.lock();
206    for (i, track) in tracks.iter().enumerate() {
207        if i >= app.life.rows {
208            break;
209        }
210        let alive = app.life.row_alive_count(i);
211        let ratio = alive as f32 / app.life.cols as f32;
212        // A few alive cells already lift the row → square-root shaping
213        // so small densities produce audible lift.
214        let shaped = ratio.sqrt();
215        track.params.life_mod.set_value(shaped);
216    }
217}
218
219/// Coupling off → freeze life_mod at 1.0 so tracks play at nominal gain.
220fn reset_life_mods(engine: &EngineHandle) {
221    let tracks = engine.tracks.lock();
222    for t in tracks.iter() {
223        t.params.life_mod.set_value(1.0);
224    }
225}
226
227/// Translate hits + rotation sliders to a fresh 16-step bitmask.
228/// Cheap (a dozen shifts + ORs per track), safe to run every frame.
229fn recompute_patterns(engine: &EngineHandle) {
230    let tracks = engine.tracks.lock();
231    for track in tracks.iter() {
232        let hits = track
233            .params
234            .pattern_hits
235            .value()
236            .round()
237            .clamp(0.0, rhythm::STEPS as f32) as u32;
238        let rotation = track
239            .params
240            .pattern_rotation
241            .value()
242            .round()
243            .clamp(0.0, (rhythm::STEPS - 1) as f32) as u32;
244        let bits = rhythm::euclidean_bits(hits, rotation);
245        track.params.pattern_bits.store(bits, Ordering::Relaxed);
246    }
247}
248
249/// Seed Life cells from current audio state. One row per track; column
250/// follows beat phase so trails scroll across the grid.
251fn seed_from_audio(app: &mut AppState, engine: &EngineHandle, cur_beat: i64) {
252    let col = cur_beat.rem_euclid(app.life.cols as i64) as usize;
253    let tracks = engine.tracks.lock();
254    for (i, track) in tracks.iter().enumerate() {
255        if i >= app.life.rows {
256            break;
257        }
258        let p = &track.params;
259        if p.mute.value() > 0.5 {
260            continue;
261        }
262        let gain = p.gain.value();
263        // One cell per beat; extra for loud/heartbeat tracks so they seed
264        // gliders naturally.
265        app.life.set(i, col, true);
266        if gain > 0.45 {
267            app.life.set(i, (col + 1) % app.life.cols, true);
268        }
269        if matches!(track.kind, PresetKind::Heartbeat) {
270            // Inject a glider in this row around the current column.
271            let r0 = i.saturating_sub(1).min(app.life.rows.saturating_sub(3));
272            let c0 = (col + 2) % app.life.cols;
273            for (dr, dc) in [(0, 1), (1, 2), (2, 0), (2, 1), (2, 2)] {
274                let r = (r0 + dr).min(app.life.rows - 1);
275                let c = (c0 + dc) % app.life.cols;
276                app.life.set(r, c, true);
277            }
278        }
279    }
280}
281
282/// Natural selection — find the unmuted track with the lowest row
283/// density and mutate it. Returns (name, freq_before, freq_after) so the
284/// caller can show a status line — makes the "evolve" event visible.
285fn evolve_weakest(app: &mut AppState, engine: &EngineHandle) -> Option<(String, f32, f32)> {
286    let tracks = engine.tracks.lock();
287    let mut weakest: Option<(usize, usize)> = None;
288    for (i, t) in tracks.iter().enumerate() {
289        if i >= app.life.rows {
290            break;
291        }
292        if t.params.mute.value() > 0.5 {
293            continue;
294        }
295        let count = app.life.row_alive_count(i);
296        weakest = match weakest {
297            None => Some((i, count)),
298            Some((_, c)) if count < c => Some((i, count)),
299            s => s,
300        };
301    }
302    let (idx, _) = weakest?;
303    let name = tracks[idx].name.clone();
304    let before = tracks[idx].params.freq.value();
305    let genome = genome_of(&tracks[idx].params);
306    mutate(&genome, &mut app.rng_seed, AUTO_EVOLVE_STRENGTH);
307    let after = tracks[idx].params.freq.value();
308    Some((name, before, after))
309}
310
311fn genome_of(p: &TrackParams) -> Genome<'_> {
312    Genome {
313        freq: &p.freq,
314        cutoff: &p.cutoff,
315        resonance: &p.resonance,
316        reverb_mix: &p.reverb_mix,
317        pulse_depth: &p.pulse_depth,
318        pattern_hits: &p.pattern_hits,
319        pattern_rotation: &p.pattern_rotation,
320        character: &p.character,
321    }
322}
323
324// ─── UI ─────────────────────────────────────────────────────────────────
325
326fn ui(f: &mut ratatui::Frame, engine: &EngineHandle, app: &AppState) {
327    let area = f.area();
328
329    let rows = Layout::default()
330        .direction(Direction::Vertical)
331        .constraints([
332            Constraint::Length(3),      // header
333            Constraint::Length(10),     // life grid (full width)
334            Constraint::Length(7),      // pattern sequencer
335            Constraint::Length(12),     // scope + waveshape
336            Constraint::Min(16),        // tracks + params (13 rows) + formula
337            Constraint::Length(3),      // help
338        ])
339        .split(area);
340
341    let rec_text = if engine.recorder.is_recording() {
342        format!(" REC ● {:>5.1}s", engine.recorder.elapsed_seconds())
343    } else {
344        "".to_string()
345    };
346    let status_text = app.current_status().map(|s| format!(" · {s}")).unwrap_or_default();
347    let brightness = engine.global.brightness.value();
348    let shelf_db = crate::audio::preset::shelf_gain_db(
349        crate::audio::preset::brightness_to_shelf_gain(brightness as f64),
350    );
351    let lp_cutoff = crate::audio::preset::brightness_to_lp_cutoff(brightness as f64);
352    let scale_name = match engine.global.scale_mode.value().round() as u32 {
353        1 => "minor",
354        2 => "bhairavi",
355        _ => "major",
356    };
357    let header_text = format!(
358        " rust-synth · {} · mstr {:>3.0}%  brt {:>3.0}% ({:>+5.1}dB +LP@{:>5.0}Hz)  bpm {:>4.1}  scale {scale_name}  peak L{:>4.2} R{:>4.2}  couple {} evolve {} gen {}{}{}",
359        app.current_vibe.label(),
360        engine.global.master_gain.value() * 100.0,
361        brightness * 100.0,
362        shelf_db,
363        lp_cutoff,
364        engine.global.bpm.value(),
365        engine.peak_l.value(),
366        engine.peak_r.value(),
367        on_off(app.coupling),
368        on_off(app.auto_evolve),
369        app.life.generation,
370        rec_text,
371        status_text,
372    );
373    let header_style = if engine.recorder.is_recording() {
374        Style::default().fg(Color::Red).add_modifier(Modifier::BOLD)
375    } else {
376        Style::default().fg(Color::White).add_modifier(Modifier::BOLD)
377    };
378    let header = Paragraph::new(header_text)
379        .style(header_style)
380        .block(Block::default().borders(Borders::ALL).title(" rust-synth "));
381    f.render_widget(header, rows[0]);
382
383    // Life grid takes the whole width now — the old tempo pane duplicated
384    // the play-head info and confused things.
385    super::life::render(f, rows[1], engine, app);
386
387    super::pattern::render(f, rows[2], engine, app);
388
389    let mid = Layout::default()
390        .direction(Direction::Horizontal)
391        .constraints([Constraint::Percentage(50), Constraint::Percentage(50)])
392        .split(rows[3]);
393    super::waveform::render(f, mid[0], engine);
394    super::waveshape::render(f, mid[1], engine, app);
395
396    let body = Layout::default()
397        .direction(Direction::Horizontal)
398        .constraints([
399            Constraint::Percentage(32),
400            Constraint::Percentage(36),
401            Constraint::Percentage(32),
402        ])
403        .split(rows[4]);
404    super::tracks::render(f, body[0], engine, app);
405    super::params::render(f, body[1], engine, app);
406    super::formula::render(f, body[2], engine, app);
407
408    let help = Paragraph::new(match app.focus {
409        Focus::Tracks => " ↑↓trk·Enter→p · V vibe · a add · d kill · m mute · t/T kind · r rand · e/E mut · x cross · h/H hits · p/P rot · S/s super · w/l save/load · c REC · ,/. bpm · {/} brt · q quit ",
410        Focus::Params => " ↑↓param · ←→adj · Esc←tracks · V vibe · t/T kind · e/E mut · h/H hits · p/P rot · S/s super · w/l save/load · c REC · ,/. bpm · {/} brt · q quit ",
411    })
412    .block(Block::default().borders(Borders::ALL))
413    .style(Style::default().fg(Color::Gray));
414    f.render_widget(help, rows[5]);
415}
416
417fn on_off(b: bool) -> &'static str {
418    if b { "ON " } else { "off" }
419}
420
421fn short_path(p: &std::path::Path) -> String {
422    p.file_name()
423        .map(|s| s.to_string_lossy().into_owned())
424        .unwrap_or_else(|| p.display().to_string())
425}
426
427// ─── Key handling ───────────────────────────────────────────────────────
428
429fn handle_key(key: KeyEvent, engine: &EngineHandle, app: &mut AppState) {
430    // Global keys.
431    match key.code {
432        KeyCode::Char('q') => {
433            app.should_quit = true;
434            return;
435        }
436        KeyCode::Char(',') => {
437            bpm_nudge(engine, -1.0);
438            return;
439        }
440        KeyCode::Char('.') => {
441            bpm_nudge(engine, 1.0);
442            return;
443        }
444        KeyCode::Char('<') => {
445            bpm_nudge(engine, -5.0);
446            return;
447        }
448        KeyCode::Char('>') => {
449            bpm_nudge(engine, 5.0);
450            return;
451        }
452        KeyCode::Char('[') => {
453            master_nudge(engine, -0.05);
454            return;
455        }
456        KeyCode::Char(']') => {
457            master_nudge(engine, 0.05);
458            return;
459        }
460        KeyCode::Char('{') => {
461            brightness_nudge(engine, -0.05);
462            return;
463        }
464        KeyCode::Char('}') => {
465            brightness_nudge(engine, 0.05);
466            return;
467        }
468        KeyCode::Char('L') => {
469            app.coupling = !app.coupling;
470            return;
471        }
472        KeyCode::Char('O') => {
473            app.auto_evolve = !app.auto_evolve;
474            return;
475        }
476        KeyCode::Char('e') => {
477            mutate_selected(app, engine, 0.3);
478            return;
479        }
480        KeyCode::Char('E') => {
481            mutate_all_active(app, engine, 0.25);
482            return;
483        }
484        KeyCode::Char('x') => {
485            crossover_with_neighbor(app, engine);
486            return;
487        }
488        KeyCode::Char('R') => {
489            // Re-seed Life from scratch with a new random + glider.
490            app.life = Life::random(LIFE_ROWS, LIFE_COLS, app.rng_seed, 0.22);
491            app.life.inject_glider(0, 4);
492            return;
493        }
494        KeyCode::Char('S') => {
495            // Supermassive ON full for the selected track.
496            let tracks = engine.tracks.lock();
497            if let Some(track) = tracks.get(app.selected_track) {
498                track.params.supermass.set_value(1.0);
499            }
500            return;
501        }
502        KeyCode::Char('s') => {
503            // Supermassive OFF for the selected track.
504            let tracks = engine.tracks.lock();
505            if let Some(track) = tracks.get(app.selected_track) {
506                track.params.supermass.set_value(0.0);
507            }
508            return;
509        }
510        KeyCode::Char('h') => {
511            pattern_hits_nudge(engine, app, -1.0);
512            return;
513        }
514        KeyCode::Char('H') => {
515            pattern_hits_nudge(engine, app, 1.0);
516            return;
517        }
518        KeyCode::Char('p') => {
519            pattern_rot_nudge(engine, app, -1.0);
520            return;
521        }
522        KeyCode::Char('P') => {
523            pattern_rot_nudge(engine, app, 1.0);
524            return;
525        }
526        KeyCode::Char('t') => {
527            cycle_kind(engine, app, true);
528            return;
529        }
530        KeyCode::Char('T') => {
531            cycle_kind(engine, app, false);
532            return;
533        }
534        KeyCode::Char('V') => {
535            let next = app.current_vibe.next();
536            apply_vibe(engine, next);
537            app.current_vibe = next;
538            app.set_status(format!("vibe → {}", next.label()));
539            return;
540        }
541        KeyCode::Char('w') => {
542            match persistence::save(&app.presets_dir, engine) {
543                Ok(path) => app.set_status(format!("saved preset → {}", short_path(&path))),
544                Err(e) => app.set_status(format!("save failed: {e}")),
545            }
546            return;
547        }
548        KeyCode::Char('l') => {
549            match persistence::load_latest(&app.presets_dir, engine) {
550                Ok(Some((path, n))) => {
551                    app.set_status(format!("loaded {} ({} slots) ← {}", n, n, short_path(&path)));
552                }
553                Ok(None) => app.set_status("no presets/ folder yet — press w first".to_string()),
554                Err(e) => app.set_status(format!("load failed: {e}")),
555            }
556            return;
557        }
558        KeyCode::Char('c') => {
559            if engine.recorder.is_recording() {
560                match engine.recorder.stop_and_encode(&app.recordings_dir) {
561                    Ok(path) => app.set_status(format!(
562                        "rec → {} (encoding in bg, up to {}m cap)",
563                        short_path(&path),
564                        recording::MAX_MINUTES
565                    )),
566                    Err(e) => app.set_status(format!("stop failed: {e}")),
567                }
568            } else {
569                engine.recorder.start();
570                app.set_status(format!("recording started (cap {}m)", recording::MAX_MINUTES));
571            }
572            return;
573        }
574        _ => {}
575    }
576
577    match app.focus {
578        Focus::Tracks => handle_tracks_key(key, engine, app),
579        Focus::Params => handle_params_key(key, engine, app),
580    }
581}
582
583fn handle_tracks_key(key: KeyEvent, engine: &EngineHandle, app: &mut AppState) {
584    let tracks = engine.tracks.lock();
585    let n = tracks.len();
586    match key.code {
587        KeyCode::Up => {
588            if app.selected_track > 0 {
589                app.selected_track -= 1;
590            }
591        }
592        KeyCode::Down => {
593            if app.selected_track + 1 < n {
594                app.selected_track += 1;
595            }
596        }
597        KeyCode::Enter | KeyCode::Right | KeyCode::Tab => {
598            app.focus = Focus::Params;
599        }
600        KeyCode::Char('m') => toggle_mute(&tracks[app.selected_track]),
601        KeyCode::Char('a') => {
602            drop(tracks);
603            activate_next(engine, app);
604        }
605        KeyCode::Char('d') => {
606            let p = &tracks[app.selected_track].params;
607            p.mute.set_value(1.0);
608            p.gain.set_value(0.3);
609        }
610        KeyCode::Char('r') => {
611            let p = &tracks[app.selected_track].params;
612            randomize_track(p, &mut app.rng_seed);
613        }
614        _ => {}
615    }
616}
617
618fn handle_params_key(key: KeyEvent, engine: &EngineHandle, app: &mut AppState) {
619    let tracks = engine.tracks.lock();
620    let Some(track) = tracks.get(app.selected_track) else {
621        return;
622    };
623    let n_params = 13;
624
625    match key.code {
626        KeyCode::Esc | KeyCode::Tab | KeyCode::BackTab => app.focus = Focus::Tracks,
627        KeyCode::Up => {
628            if app.selected_param > 0 {
629                app.selected_param -= 1;
630            }
631        }
632        KeyCode::Down => {
633            if app.selected_param + 1 < n_params {
634                app.selected_param += 1;
635            }
636        }
637        KeyCode::Left => adjust(track, app, -1.0),
638        KeyCode::Right => adjust(track, app, 1.0),
639        KeyCode::Char('m') => toggle_mute(track),
640        KeyCode::Char('r') => randomize_track(&track.params, &mut app.rng_seed),
641        _ => {}
642    }
643}
644
645fn toggle_mute(track: &Track) {
646    let p = &track.params;
647    let v = if p.mute.value() > 0.5 { 0.0 } else { 1.0 };
648    p.mute.set_value(v);
649}
650
651fn master_nudge(engine: &EngineHandle, delta: f32) {
652    let v = (engine.global.master_gain.value() + delta).clamp(0.0, 1.5);
653    engine.global.master_gain.set_value(v);
654}
655
656fn bpm_nudge(engine: &EngineHandle, delta: f32) {
657    let v = (engine.global.bpm.value() + delta).clamp(20.0, 200.0);
658    engine.global.bpm.set_value(v);
659}
660
661fn brightness_nudge(engine: &EngineHandle, delta: f32) {
662    let v = (engine.global.brightness.value() + delta).clamp(0.0, 1.0);
663    engine.global.brightness.set_value(v);
664}
665
666fn pattern_hits_nudge(engine: &EngineHandle, app: &AppState, delta: f32) {
667    let tracks = engine.tracks.lock();
668    if let Some(track) = tracks.get(app.selected_track) {
669        let v = (track.params.pattern_hits.value() + delta).clamp(0.0, rhythm::STEPS as f32);
670        track.params.pattern_hits.set_value(v);
671    }
672}
673
674fn pattern_rot_nudge(engine: &EngineHandle, app: &AppState, delta: f32) {
675    let tracks = engine.tracks.lock();
676    if let Some(track) = tracks.get(app.selected_track) {
677        let steps = rhythm::STEPS as f32;
678        let v = (track.params.pattern_rotation.value() + delta).rem_euclid(steps);
679        track.params.pattern_rotation.set_value(v);
680    }
681}
682
683/// Cycle the selected track's preset kind and rebuild the master graph
684/// so the new voice takes effect immediately. Sets a status line so the
685/// change is visible.
686fn cycle_kind(engine: &EngineHandle, app: &mut AppState, forward: bool) {
687    let new_kind = {
688        let mut tracks = engine.tracks.lock();
689        let Some(track) = tracks.get_mut(app.selected_track) else {
690            return;
691        };
692        let nk = if forward {
693            track.kind.next()
694        } else {
695            track.kind.prev()
696        };
697        track.kind = nk;
698        nk
699    };
700    engine.rebuild_graph();
701    app.set_status(format!(
702        "kind → {} (slot {})",
703        new_kind.label(),
704        app.selected_track
705    ));
706}
707
708fn adjust(track: &Track, app: &AppState, sign: f32) {
709    let p = &track.params;
710    match app.selected_param {
711        0 => p.gain.set_value((p.gain.value() + 0.05 * sign).clamp(0.0, 1.0)),
712        1 => {
713            let factor = if sign > 0.0 { 1.12 } else { 1.0 / 1.12 };
714            let v = (p.cutoff.value() * factor).clamp(40.0, 12000.0);
715            p.cutoff.set_value(v);
716        }
717        // UI resonance range capped at 0.70 — above this the Moog
718        // self-oscillates into a sine-wave whistle at cutoff. Hard safety.
719        2 => p.resonance.set_value((p.resonance.value() + 0.05 * sign).clamp(0.0, 0.70)),
720        3 => p.detune.set_value((p.detune.value() + 2.0 * sign).clamp(-50.0, 50.0)),
721        4 => {
722            let semitone = 2f32.powf(1.0 / 12.0);
723            let factor = if sign > 0.0 { semitone } else { 1.0 / semitone };
724            let v = (p.freq.value() * factor).clamp(20.0, 880.0);
725            p.freq.set_value(v);
726        }
727        5 => p.reverb_mix.set_value((p.reverb_mix.value() + 0.05 * sign).clamp(0.0, 1.0)),
728        6 => p.supermass.set_value((p.supermass.value() + 0.1 * sign).clamp(0.0, 1.0)),
729        7 => p.pulse_depth.set_value((p.pulse_depth.value() + 0.05 * sign).clamp(0.0, 1.0)),
730        // LFO rate — exponential ×1.18 per tap (smooth from 0.01 Hz → 20 Hz).
731        8 => {
732            let factor = if sign > 0.0 { 1.18 } else { 1.0 / 1.18 };
733            let v = (p.lfo_rate.value() * factor).clamp(0.01, 20.0);
734            p.lfo_rate.set_value(v);
735        }
736        9 => p.lfo_depth.set_value((p.lfo_depth.value() + 0.05 * sign).clamp(0.0, 1.0)),
737        10 => {
738            // Cycle through targets 0..LFO_TARGETS, wrapping both directions.
739            let n = crate::audio::preset::LFO_TARGETS as i32;
740            let cur = p.lfo_target.value().round() as i32;
741            let next = (cur + sign as i32).rem_euclid(n);
742            p.lfo_target.set_value(next as f32);
743        }
744        11 => p.character.set_value((p.character.value() + 0.05 * sign).clamp(0.0, 1.0)),
745        12 => p.arp.set_value((p.arp.value() + 0.05 * sign).clamp(0.0, 1.0)),
746        _ => {}
747    }
748}
749
750/// `a` activates either the currently-selected slot (if muted) or the
751/// first muted slot after it. Either way the cursor lands on the slot
752/// that just came alive, and a status line confirms which voice fired.
753fn activate_next(engine: &EngineHandle, app: &mut AppState) {
754    let tracks = engine.tracks.lock();
755
756    let root = tracks
757        .iter()
758        .find(|t| t.params.mute.value() < 0.5)
759        .map(|t| t.params.freq.value())
760        .unwrap_or(55.0);
761    let scale = golden_pentatonic(root);
762
763    // Prefer the selected slot if muted; otherwise first muted after it,
764    // wrapping back to the start.
765    let n = tracks.len();
766    let sel = app.selected_track;
767    let target = (0..n)
768        .map(|k| (sel + k) % n)
769        .find(|&i| tracks[i].params.mute.value() > 0.5);
770    let Some(idx) = target else {
771        drop(tracks);
772        app.set_status("no dormant slots — press d to kill one first".to_string());
773        return;
774    };
775
776    let track = &tracks[idx];
777    let p = &track.params;
778    let note = scale[rand_u32(&mut app.rng_seed, scale.len() as u32) as usize];
779    p.freq.set_value(note);
780    p.mute.set_value(0.0);
781    p.gain.set_value(0.28 + 0.15 * rand_f32(&mut app.rng_seed).abs());
782    p.cutoff.set_value(600.0 + 2500.0 * rand_f32(&mut app.rng_seed).abs());
783    p.resonance.set_value(0.15 + 0.30 * rand_f32(&mut app.rng_seed).abs());
784    p.reverb_mix.set_value(0.45 + 0.45 * rand_f32(&mut app.rng_seed).abs());
785    if matches!(track.kind, PresetKind::Heartbeat | PresetKind::BassPulse) {
786        p.pulse_depth.set_value(0.0);
787    } else {
788        p.pulse_depth.set_value(0.2 * rand_f32(&mut app.rng_seed).abs());
789    }
790    let kind_label = track.kind.label();
791    drop(tracks);
792
793    app.selected_track = idx;
794    app.set_status(format!(
795        "activated slot {idx}: {kind_label} @ {note:.0} Hz"
796    ));
797}
798
799fn randomize_track(p: &TrackParams, seed: &mut u64) {
800    let root = p.freq.value();
801    let scale = golden_pentatonic(root);
802    let note = scale[(rand_u32(seed, scale.len() as u32)) as usize];
803    p.freq.set_value(note);
804    p.cutoff.set_value(500.0 + 3000.0 * rand_f32(seed).abs());
805    p.resonance.set_value(0.1 + 0.4 * rand_f32(seed).abs());
806    p.reverb_mix.set_value(0.3 + 0.6 * rand_f32(seed).abs());
807    p.pulse_depth.set_value(0.2 * rand_f32(seed).abs());
808    // Re-roll the formula shape too — each preset interprets character
809    // as a different radical parameter (partial stretch, FM ratio,
810    // kick pitch drop, etc.). Full [0, 1] range for maximum variety.
811    p.character.set_value(rand_f32(seed).abs());
812}
813
814fn mutate_selected(app: &mut AppState, engine: &EngineHandle, strength: f32) {
815    let tracks = engine.tracks.lock();
816    if let Some(track) = tracks.get(app.selected_track) {
817        let genome = genome_of(&track.params);
818        mutate(&genome, &mut app.rng_seed, strength);
819    }
820}
821
822fn mutate_all_active(app: &mut AppState, engine: &EngineHandle, strength: f32) {
823    let tracks = engine.tracks.lock();
824    for t in tracks.iter() {
825        if t.params.mute.value() < 0.5 {
826            let genome = genome_of(&t.params);
827            mutate(&genome, &mut app.rng_seed, strength);
828        }
829    }
830}
831
832fn crossover_with_neighbor(app: &mut AppState, engine: &EngineHandle) {
833    let tracks = engine.tracks.lock();
834    if tracks.len() < 2 {
835        return;
836    }
837    let me = app.selected_track;
838    let other = (me + 1) % tracks.len();
839    let a = genome_of(&tracks[me].params);
840    let b = genome_of(&tracks[other].params);
841    crossover(&a, &b, &mut app.rng_seed);
842}