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rust_synth/tui/
app.rs

1//! Ratatui event loop + key bindings + Life↔Audio coupling.
2//!
3//! Every beat boundary the loop does three things in order:
4//!   1. **Audio → Life**: seed cells in each unmuted track's row based on
5//!      its current amplitude; Heartbeat injects a glider.
6//!   2. **Life step**: Conway B3/S23, one generation.
7//!   3. **Life → Audio** (auto-evolve): every `evolve_period` beats, mutate
8//!      the unmuted track whose row has the lowest live-cell count
9//!      (fitness = row density).
10//!
11//! The user can disable coupling (`L`) or auto-evolve (`O`) at any time.
12
13use anyhow::Result;
14use crossterm::event::{self, DisableMouseCapture, EnableMouseCapture, Event, KeyCode, KeyEvent};
15use crossterm::execute;
16use crossterm::terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen};
17use ratatui::backend::CrosstermBackend;
18use ratatui::layout::{Constraint, Direction, Layout};
19use ratatui::style::{Color, Modifier, Style};
20use ratatui::widgets::{Block, Borders, Paragraph};
21use ratatui::Terminal;
22use std::io;
23use std::path::PathBuf;
24use std::time::{Duration, Instant};
25
26use crate::audio::engine::EngineHandle;
27use crate::audio::preset::PresetKind;
28use crate::audio::track::{Track, TrackParams};
29use crate::math::genetic::{crossover, mutate, Genome};
30use crate::math::harmony::{golden_pentatonic, rand_f32, rand_u32};
31use crate::math::life::Life;
32use crate::math::rhythm;
33use crate::{persistence, recording};
34use std::sync::atomic::Ordering;
35
36const LIFE_ROWS: usize = 8;
37const LIFE_COLS: usize = 22;
38/// Beats between auto-evolve pulses. Shorter = more audible drift.
39const DEFAULT_EVOLVE_PERIOD: u32 = 8;
40/// Mutation strength when auto-evolve fires a weakest-row rewrite.
41const AUTO_EVOLVE_STRENGTH: f32 = 0.55;
42const STATUS_TTL: Duration = Duration::from_secs(4);
43
44#[derive(Clone, Copy, PartialEq, Eq, Debug)]
45pub enum Focus {
46    Tracks,
47    Params,
48}
49
50pub struct AppState {
51    pub focus: Focus,
52    pub selected_track: usize,
53    pub selected_param: usize,
54    pub should_quit: bool,
55    pub rng_seed: u64,
56
57    // ── Life + evolution ──
58    pub life: Life,
59    pub last_beat_index: i64,
60    pub last_evolve_beat: i64,
61    pub evolve_period: u32,
62    pub coupling: bool,
63    pub auto_evolve: bool,
64
65    // ── Status message shown briefly after save / load / record ──
66    pub status: Option<(Instant, String)>,
67    pub presets_dir: PathBuf,
68    pub recordings_dir: PathBuf,
69}
70
71impl AppState {
72    pub fn new() -> Self {
73        let mut life = Life::random(LIFE_ROWS, LIFE_COLS, 0xBEEF_F00D, 0.22);
74        life.inject_glider(0, 0);
75        life.inject_glider(4, 10);
76        Self {
77            focus: Focus::Tracks,
78            selected_track: 0,
79            selected_param: 0,
80            should_quit: false,
81            rng_seed: 0x00C0_FFEE_DEAD_BEEF,
82            life,
83            last_beat_index: -1,
84            last_evolve_beat: 0,
85            evolve_period: DEFAULT_EVOLVE_PERIOD,
86            coupling: true,
87            auto_evolve: true,
88            status: None,
89            presets_dir: PathBuf::from("presets"),
90            recordings_dir: PathBuf::from("recordings"),
91        }
92    }
93
94    fn set_status(&mut self, text: impl Into<String>) {
95        self.status = Some((Instant::now(), text.into()));
96    }
97
98    fn current_status(&self) -> Option<&str> {
99        match &self.status {
100            Some((at, text)) if at.elapsed() < STATUS_TTL => Some(text),
101            _ => None,
102        }
103    }
104}
105
106impl Default for AppState {
107    fn default() -> Self {
108        Self::new()
109    }
110}
111
112pub fn run(engine: &EngineHandle) -> Result<()> {
113    enable_raw_mode()?;
114    let mut stdout = io::stdout();
115    execute!(stdout, EnterAlternateScreen, EnableMouseCapture)?;
116    let backend = CrosstermBackend::new(stdout);
117    let mut terminal = Terminal::new(backend)?;
118
119    let res = run_loop(&mut terminal, engine);
120
121    disable_raw_mode()?;
122    execute!(terminal.backend_mut(), LeaveAlternateScreen, DisableMouseCapture)?;
123    terminal.show_cursor()?;
124
125    res
126}
127
128fn run_loop<B: ratatui::backend::Backend>(
129    terminal: &mut Terminal<B>,
130    engine: &EngineHandle,
131) -> Result<()> {
132    let mut app = AppState::new();
133    let tick = Duration::from_millis(33);
134    let mut last = Instant::now();
135
136    loop {
137        advance_beat_sync(&mut app, engine);
138        // Recompute Euclidean pattern bits from hits + rotation so slider
139        // tweaks or auto-evolve mutations are reflected at the next
140        // audio-thread read (next sample, ~20 µs).
141        recompute_patterns(engine);
142        terminal.draw(|f| ui(f, engine, &app))?;
143
144        let timeout = tick.saturating_sub(last.elapsed());
145        if event::poll(timeout)? {
146            if let Event::Key(key) = event::read()? {
147                handle_key(key, engine, &mut app);
148            }
149        }
150        if last.elapsed() >= tick {
151            last = Instant::now();
152        }
153        if app.should_quit {
154            return Ok(());
155        }
156    }
157}
158
159// ─── Beat-synchronous Life step + coupling ──────────────────────────────
160
161fn advance_beat_sync(app: &mut AppState, engine: &EngineHandle) {
162    let t = engine.phase_clock.value();
163    let bpm = engine.global.bpm.value();
164    let cur_beat = (t * bpm / 60.0).floor() as i64;
165
166    if cur_beat <= app.last_beat_index {
167        return;
168    }
169    let steps = (cur_beat - app.last_beat_index).min(4) as usize;
170    for _ in 0..steps {
171        if app.coupling {
172            seed_from_audio(app, engine, cur_beat);
173        }
174        app.life.step();
175    }
176
177    // ── Continuous Life → Audio coupling ──
178    // After stepping, push each row's density to its track's `life_mod`
179    // so the audible gate modulates in real time.
180    if app.coupling {
181        push_density_to_tracks(app, engine);
182    } else {
183        reset_life_mods(engine);
184    }
185
186    if app.auto_evolve && cur_beat - app.last_evolve_beat >= app.evolve_period as i64 {
187        if let Some((name, before, after)) = evolve_weakest(app, engine) {
188            app.set_status(format!(
189                "evolved {name}: freq {before:.0}→{after:.0} Hz"
190            ));
191        }
192        app.last_evolve_beat = cur_beat;
193    }
194
195    app.last_beat_index = cur_beat;
196}
197
198/// Map each row's live-cell ratio to its track's `life_mod` Shared.
199/// The gate formula in preset.rs multiplies by `0.4 + 0.9 · life_mod`,
200/// so dense rows get louder, empty rows fade to 40 %.
201fn push_density_to_tracks(app: &AppState, engine: &EngineHandle) {
202    let tracks = engine.tracks.lock();
203    for (i, track) in tracks.iter().enumerate() {
204        if i >= app.life.rows {
205            break;
206        }
207        let alive = app.life.row_alive_count(i);
208        let ratio = alive as f32 / app.life.cols as f32;
209        // A few alive cells already lift the row → square-root shaping
210        // so small densities produce audible lift.
211        let shaped = ratio.sqrt();
212        track.params.life_mod.set_value(shaped);
213    }
214}
215
216/// Coupling off → freeze life_mod at 1.0 so tracks play at nominal gain.
217fn reset_life_mods(engine: &EngineHandle) {
218    let tracks = engine.tracks.lock();
219    for t in tracks.iter() {
220        t.params.life_mod.set_value(1.0);
221    }
222}
223
224/// Translate hits + rotation sliders to a fresh 16-step bitmask.
225/// Cheap (a dozen shifts + ORs per track), safe to run every frame.
226fn recompute_patterns(engine: &EngineHandle) {
227    let tracks = engine.tracks.lock();
228    for track in tracks.iter() {
229        let hits = track
230            .params
231            .pattern_hits
232            .value()
233            .round()
234            .clamp(0.0, rhythm::STEPS as f32) as u32;
235        let rotation = track
236            .params
237            .pattern_rotation
238            .value()
239            .round()
240            .clamp(0.0, (rhythm::STEPS - 1) as f32) as u32;
241        let bits = rhythm::euclidean_bits(hits, rotation);
242        track.params.pattern_bits.store(bits, Ordering::Relaxed);
243    }
244}
245
246/// Seed Life cells from current audio state. One row per track; column
247/// follows beat phase so trails scroll across the grid.
248fn seed_from_audio(app: &mut AppState, engine: &EngineHandle, cur_beat: i64) {
249    let col = cur_beat.rem_euclid(app.life.cols as i64) as usize;
250    let tracks = engine.tracks.lock();
251    for (i, track) in tracks.iter().enumerate() {
252        if i >= app.life.rows {
253            break;
254        }
255        let p = &track.params;
256        if p.mute.value() > 0.5 {
257            continue;
258        }
259        let gain = p.gain.value();
260        // One cell per beat; extra for loud/heartbeat tracks so they seed
261        // gliders naturally.
262        app.life.set(i, col, true);
263        if gain > 0.45 {
264            app.life.set(i, (col + 1) % app.life.cols, true);
265        }
266        if matches!(track.kind, PresetKind::Heartbeat) {
267            // Inject a glider in this row around the current column.
268            let r0 = i.saturating_sub(1).min(app.life.rows.saturating_sub(3));
269            let c0 = (col + 2) % app.life.cols;
270            for (dr, dc) in [(0, 1), (1, 2), (2, 0), (2, 1), (2, 2)] {
271                let r = (r0 + dr).min(app.life.rows - 1);
272                let c = (c0 + dc) % app.life.cols;
273                app.life.set(r, c, true);
274            }
275        }
276    }
277}
278
279/// Natural selection — find the unmuted track with the lowest row
280/// density and mutate it. Returns (name, freq_before, freq_after) so the
281/// caller can show a status line — makes the "evolve" event visible.
282fn evolve_weakest(app: &mut AppState, engine: &EngineHandle) -> Option<(String, f32, f32)> {
283    let tracks = engine.tracks.lock();
284    let mut weakest: Option<(usize, usize)> = None;
285    for (i, t) in tracks.iter().enumerate() {
286        if i >= app.life.rows {
287            break;
288        }
289        if t.params.mute.value() > 0.5 {
290            continue;
291        }
292        let count = app.life.row_alive_count(i);
293        weakest = match weakest {
294            None => Some((i, count)),
295            Some((_, c)) if count < c => Some((i, count)),
296            s => s,
297        };
298    }
299    let (idx, _) = weakest?;
300    let name = tracks[idx].name.clone();
301    let before = tracks[idx].params.freq.value();
302    let genome = genome_of(&tracks[idx].params);
303    mutate(&genome, &mut app.rng_seed, AUTO_EVOLVE_STRENGTH);
304    let after = tracks[idx].params.freq.value();
305    Some((name, before, after))
306}
307
308fn genome_of(p: &TrackParams) -> Genome<'_> {
309    Genome {
310        freq: &p.freq,
311        cutoff: &p.cutoff,
312        resonance: &p.resonance,
313        reverb_mix: &p.reverb_mix,
314        pulse_depth: &p.pulse_depth,
315        pattern_hits: &p.pattern_hits,
316        pattern_rotation: &p.pattern_rotation,
317        character: &p.character,
318    }
319}
320
321// ─── UI ─────────────────────────────────────────────────────────────────
322
323fn ui(f: &mut ratatui::Frame, engine: &EngineHandle, app: &AppState) {
324    let area = f.area();
325
326    let rows = Layout::default()
327        .direction(Direction::Vertical)
328        .constraints([
329            Constraint::Length(3),      // header
330            Constraint::Length(10),     // life grid (full width)
331            Constraint::Length(7),      // pattern sequencer
332            Constraint::Length(12),     // scope + waveshape
333            Constraint::Min(16),        // tracks + params (13 rows) + formula
334            Constraint::Length(3),      // help
335        ])
336        .split(area);
337
338    let rec_text = if engine.recorder.is_recording() {
339        format!(" REC ● {:>5.1}s", engine.recorder.elapsed_seconds())
340    } else {
341        "".to_string()
342    };
343    let status_text = app.current_status().map(|s| format!(" · {s}")).unwrap_or_default();
344    let brightness = engine.global.brightness.value();
345    let shelf_db = crate::audio::preset::shelf_gain_db(
346        crate::audio::preset::brightness_to_shelf_gain(brightness as f64),
347    );
348    let lp_cutoff = crate::audio::preset::brightness_to_lp_cutoff(brightness as f64);
349    let header_text = format!(
350        " rust-synth · mstr {:>3.0}%  brt {:>3.0}% ({:>+5.1}dB shelf +LP@{:>5.0}Hz)  peak L{:>4.2} R{:>4.2}  couple {} evolve {} gen {}{}{}",
351        engine.global.master_gain.value() * 100.0,
352        brightness * 100.0,
353        shelf_db,
354        lp_cutoff,
355        engine.peak_l.value(),
356        engine.peak_r.value(),
357        on_off(app.coupling),
358        on_off(app.auto_evolve),
359        app.life.generation,
360        rec_text,
361        status_text,
362    );
363    let header_style = if engine.recorder.is_recording() {
364        Style::default().fg(Color::Red).add_modifier(Modifier::BOLD)
365    } else {
366        Style::default().fg(Color::White).add_modifier(Modifier::BOLD)
367    };
368    let header = Paragraph::new(header_text)
369        .style(header_style)
370        .block(Block::default().borders(Borders::ALL).title(" rust-synth "));
371    f.render_widget(header, rows[0]);
372
373    // Life grid takes the whole width now — the old tempo pane duplicated
374    // the play-head info and confused things.
375    super::life::render(f, rows[1], engine, app);
376
377    super::pattern::render(f, rows[2], engine, app);
378
379    let mid = Layout::default()
380        .direction(Direction::Horizontal)
381        .constraints([Constraint::Percentage(50), Constraint::Percentage(50)])
382        .split(rows[3]);
383    super::waveform::render(f, mid[0], engine);
384    super::waveshape::render(f, mid[1], engine, app);
385
386    let body = Layout::default()
387        .direction(Direction::Horizontal)
388        .constraints([
389            Constraint::Percentage(32),
390            Constraint::Percentage(36),
391            Constraint::Percentage(32),
392        ])
393        .split(rows[4]);
394    super::tracks::render(f, body[0], engine, app);
395    super::params::render(f, body[1], engine, app);
396    super::formula::render(f, body[2], engine, app);
397
398    let help = Paragraph::new(match app.focus {
399        Focus::Tracks => " ↑↓trk·Enter→p · a add · d kill · m mute · t/T kind · r rand · e/E mut · x cross · h/H hits · p/P rot · S/s super · w/l save/load · c REC · ,/. bpm · {/} brt · q quit ",
400        Focus::Params => " ↑↓param · ←→adj · Esc←tracks · t/T kind · e/E mut · h/H hits · p/P rot · S/s super · w/l save/load · c REC · ,/. bpm · {/} brt · q quit ",
401    })
402    .block(Block::default().borders(Borders::ALL))
403    .style(Style::default().fg(Color::Gray));
404    f.render_widget(help, rows[5]);
405}
406
407fn on_off(b: bool) -> &'static str {
408    if b { "ON " } else { "off" }
409}
410
411fn short_path(p: &std::path::Path) -> String {
412    p.file_name()
413        .map(|s| s.to_string_lossy().into_owned())
414        .unwrap_or_else(|| p.display().to_string())
415}
416
417// ─── Key handling ───────────────────────────────────────────────────────
418
419fn handle_key(key: KeyEvent, engine: &EngineHandle, app: &mut AppState) {
420    // Global keys.
421    match key.code {
422        KeyCode::Char('q') => {
423            app.should_quit = true;
424            return;
425        }
426        KeyCode::Char(',') => {
427            bpm_nudge(engine, -1.0);
428            return;
429        }
430        KeyCode::Char('.') => {
431            bpm_nudge(engine, 1.0);
432            return;
433        }
434        KeyCode::Char('<') => {
435            bpm_nudge(engine, -5.0);
436            return;
437        }
438        KeyCode::Char('>') => {
439            bpm_nudge(engine, 5.0);
440            return;
441        }
442        KeyCode::Char('[') => {
443            master_nudge(engine, -0.05);
444            return;
445        }
446        KeyCode::Char(']') => {
447            master_nudge(engine, 0.05);
448            return;
449        }
450        KeyCode::Char('{') => {
451            brightness_nudge(engine, -0.05);
452            return;
453        }
454        KeyCode::Char('}') => {
455            brightness_nudge(engine, 0.05);
456            return;
457        }
458        KeyCode::Char('L') => {
459            app.coupling = !app.coupling;
460            return;
461        }
462        KeyCode::Char('O') => {
463            app.auto_evolve = !app.auto_evolve;
464            return;
465        }
466        KeyCode::Char('e') => {
467            mutate_selected(app, engine, 0.3);
468            return;
469        }
470        KeyCode::Char('E') => {
471            mutate_all_active(app, engine, 0.25);
472            return;
473        }
474        KeyCode::Char('x') => {
475            crossover_with_neighbor(app, engine);
476            return;
477        }
478        KeyCode::Char('R') => {
479            // Re-seed Life from scratch with a new random + glider.
480            app.life = Life::random(LIFE_ROWS, LIFE_COLS, app.rng_seed, 0.22);
481            app.life.inject_glider(0, 4);
482            return;
483        }
484        KeyCode::Char('S') => {
485            // Supermassive ON full for the selected track.
486            let tracks = engine.tracks.lock();
487            if let Some(track) = tracks.get(app.selected_track) {
488                track.params.supermass.set_value(1.0);
489            }
490            return;
491        }
492        KeyCode::Char('s') => {
493            // Supermassive OFF for the selected track.
494            let tracks = engine.tracks.lock();
495            if let Some(track) = tracks.get(app.selected_track) {
496                track.params.supermass.set_value(0.0);
497            }
498            return;
499        }
500        KeyCode::Char('h') => {
501            pattern_hits_nudge(engine, app, -1.0);
502            return;
503        }
504        KeyCode::Char('H') => {
505            pattern_hits_nudge(engine, app, 1.0);
506            return;
507        }
508        KeyCode::Char('p') => {
509            pattern_rot_nudge(engine, app, -1.0);
510            return;
511        }
512        KeyCode::Char('P') => {
513            pattern_rot_nudge(engine, app, 1.0);
514            return;
515        }
516        KeyCode::Char('t') => {
517            cycle_kind(engine, app, true);
518            return;
519        }
520        KeyCode::Char('T') => {
521            cycle_kind(engine, app, false);
522            return;
523        }
524        KeyCode::Char('w') => {
525            match persistence::save(&app.presets_dir, engine) {
526                Ok(path) => app.set_status(format!("saved preset → {}", short_path(&path))),
527                Err(e) => app.set_status(format!("save failed: {e}")),
528            }
529            return;
530        }
531        KeyCode::Char('l') => {
532            match persistence::load_latest(&app.presets_dir, engine) {
533                Ok(Some((path, n))) => {
534                    app.set_status(format!("loaded {} ({} slots) ← {}", n, n, short_path(&path)));
535                }
536                Ok(None) => app.set_status("no presets/ folder yet — press w first".to_string()),
537                Err(e) => app.set_status(format!("load failed: {e}")),
538            }
539            return;
540        }
541        KeyCode::Char('c') => {
542            if engine.recorder.is_recording() {
543                match engine.recorder.stop_and_encode(&app.recordings_dir) {
544                    Ok(path) => app.set_status(format!(
545                        "rec → {} (encoding in bg, up to {}m cap)",
546                        short_path(&path),
547                        recording::MAX_MINUTES
548                    )),
549                    Err(e) => app.set_status(format!("stop failed: {e}")),
550                }
551            } else {
552                engine.recorder.start();
553                app.set_status(format!("recording started (cap {}m)", recording::MAX_MINUTES));
554            }
555            return;
556        }
557        _ => {}
558    }
559
560    match app.focus {
561        Focus::Tracks => handle_tracks_key(key, engine, app),
562        Focus::Params => handle_params_key(key, engine, app),
563    }
564}
565
566fn handle_tracks_key(key: KeyEvent, engine: &EngineHandle, app: &mut AppState) {
567    let tracks = engine.tracks.lock();
568    let n = tracks.len();
569    match key.code {
570        KeyCode::Up => {
571            if app.selected_track > 0 {
572                app.selected_track -= 1;
573            }
574        }
575        KeyCode::Down => {
576            if app.selected_track + 1 < n {
577                app.selected_track += 1;
578            }
579        }
580        KeyCode::Enter | KeyCode::Right | KeyCode::Tab => {
581            app.focus = Focus::Params;
582        }
583        KeyCode::Char('m') => toggle_mute(&tracks[app.selected_track]),
584        KeyCode::Char('a') => {
585            drop(tracks);
586            activate_next(engine, app);
587        }
588        KeyCode::Char('d') => {
589            let p = &tracks[app.selected_track].params;
590            p.mute.set_value(1.0);
591            p.gain.set_value(0.3);
592        }
593        KeyCode::Char('r') => {
594            let p = &tracks[app.selected_track].params;
595            randomize_track(p, &mut app.rng_seed);
596        }
597        _ => {}
598    }
599}
600
601fn handle_params_key(key: KeyEvent, engine: &EngineHandle, app: &mut AppState) {
602    let tracks = engine.tracks.lock();
603    let Some(track) = tracks.get(app.selected_track) else {
604        return;
605    };
606    let n_params = 13;
607
608    match key.code {
609        KeyCode::Esc | KeyCode::Tab | KeyCode::BackTab => app.focus = Focus::Tracks,
610        KeyCode::Up => {
611            if app.selected_param > 0 {
612                app.selected_param -= 1;
613            }
614        }
615        KeyCode::Down => {
616            if app.selected_param + 1 < n_params {
617                app.selected_param += 1;
618            }
619        }
620        KeyCode::Left => adjust(track, app, -1.0),
621        KeyCode::Right => adjust(track, app, 1.0),
622        KeyCode::Char('m') => toggle_mute(track),
623        KeyCode::Char('r') => randomize_track(&track.params, &mut app.rng_seed),
624        _ => {}
625    }
626}
627
628fn toggle_mute(track: &Track) {
629    let p = &track.params;
630    let v = if p.mute.value() > 0.5 { 0.0 } else { 1.0 };
631    p.mute.set_value(v);
632}
633
634fn master_nudge(engine: &EngineHandle, delta: f32) {
635    let v = (engine.global.master_gain.value() + delta).clamp(0.0, 1.5);
636    engine.global.master_gain.set_value(v);
637}
638
639fn bpm_nudge(engine: &EngineHandle, delta: f32) {
640    let v = (engine.global.bpm.value() + delta).clamp(20.0, 200.0);
641    engine.global.bpm.set_value(v);
642}
643
644fn brightness_nudge(engine: &EngineHandle, delta: f32) {
645    let v = (engine.global.brightness.value() + delta).clamp(0.0, 1.0);
646    engine.global.brightness.set_value(v);
647}
648
649fn pattern_hits_nudge(engine: &EngineHandle, app: &AppState, delta: f32) {
650    let tracks = engine.tracks.lock();
651    if let Some(track) = tracks.get(app.selected_track) {
652        let v = (track.params.pattern_hits.value() + delta).clamp(0.0, rhythm::STEPS as f32);
653        track.params.pattern_hits.set_value(v);
654    }
655}
656
657fn pattern_rot_nudge(engine: &EngineHandle, app: &AppState, delta: f32) {
658    let tracks = engine.tracks.lock();
659    if let Some(track) = tracks.get(app.selected_track) {
660        let steps = rhythm::STEPS as f32;
661        let v = (track.params.pattern_rotation.value() + delta).rem_euclid(steps);
662        track.params.pattern_rotation.set_value(v);
663    }
664}
665
666/// Cycle the selected track's preset kind and rebuild the master graph
667/// so the new voice takes effect immediately. Sets a status line so the
668/// change is visible.
669fn cycle_kind(engine: &EngineHandle, app: &mut AppState, forward: bool) {
670    let new_kind = {
671        let mut tracks = engine.tracks.lock();
672        let Some(track) = tracks.get_mut(app.selected_track) else {
673            return;
674        };
675        let nk = if forward {
676            track.kind.next()
677        } else {
678            track.kind.prev()
679        };
680        track.kind = nk;
681        nk
682    };
683    engine.rebuild_graph();
684    app.set_status(format!(
685        "kind → {} (slot {})",
686        new_kind.label(),
687        app.selected_track
688    ));
689}
690
691fn adjust(track: &Track, app: &AppState, sign: f32) {
692    let p = &track.params;
693    match app.selected_param {
694        0 => p.gain.set_value((p.gain.value() + 0.05 * sign).clamp(0.0, 1.0)),
695        1 => {
696            let factor = if sign > 0.0 { 1.12 } else { 1.0 / 1.12 };
697            let v = (p.cutoff.value() * factor).clamp(40.0, 12000.0);
698            p.cutoff.set_value(v);
699        }
700        // UI resonance range capped at 0.70 — above this the Moog
701        // self-oscillates into a sine-wave whistle at cutoff. Hard safety.
702        2 => p.resonance.set_value((p.resonance.value() + 0.05 * sign).clamp(0.0, 0.70)),
703        3 => p.detune.set_value((p.detune.value() + 2.0 * sign).clamp(-50.0, 50.0)),
704        4 => {
705            let semitone = 2f32.powf(1.0 / 12.0);
706            let factor = if sign > 0.0 { semitone } else { 1.0 / semitone };
707            let v = (p.freq.value() * factor).clamp(20.0, 880.0);
708            p.freq.set_value(v);
709        }
710        5 => p.reverb_mix.set_value((p.reverb_mix.value() + 0.05 * sign).clamp(0.0, 1.0)),
711        6 => p.supermass.set_value((p.supermass.value() + 0.1 * sign).clamp(0.0, 1.0)),
712        7 => p.pulse_depth.set_value((p.pulse_depth.value() + 0.05 * sign).clamp(0.0, 1.0)),
713        // LFO rate — exponential ×1.18 per tap (smooth from 0.01 Hz → 20 Hz).
714        8 => {
715            let factor = if sign > 0.0 { 1.18 } else { 1.0 / 1.18 };
716            let v = (p.lfo_rate.value() * factor).clamp(0.01, 20.0);
717            p.lfo_rate.set_value(v);
718        }
719        9 => p.lfo_depth.set_value((p.lfo_depth.value() + 0.05 * sign).clamp(0.0, 1.0)),
720        10 => {
721            // Cycle through targets 0..LFO_TARGETS, wrapping both directions.
722            let n = crate::audio::preset::LFO_TARGETS as i32;
723            let cur = p.lfo_target.value().round() as i32;
724            let next = (cur + sign as i32).rem_euclid(n);
725            p.lfo_target.set_value(next as f32);
726        }
727        11 => p.character.set_value((p.character.value() + 0.05 * sign).clamp(0.0, 1.0)),
728        12 => p.arp.set_value((p.arp.value() + 0.05 * sign).clamp(0.0, 1.0)),
729        _ => {}
730    }
731}
732
733/// `a` activates either the currently-selected slot (if muted) or the
734/// first muted slot after it. Either way the cursor lands on the slot
735/// that just came alive, and a status line confirms which voice fired.
736fn activate_next(engine: &EngineHandle, app: &mut AppState) {
737    let tracks = engine.tracks.lock();
738
739    let root = tracks
740        .iter()
741        .find(|t| t.params.mute.value() < 0.5)
742        .map(|t| t.params.freq.value())
743        .unwrap_or(55.0);
744    let scale = golden_pentatonic(root);
745
746    // Prefer the selected slot if muted; otherwise first muted after it,
747    // wrapping back to the start.
748    let n = tracks.len();
749    let sel = app.selected_track;
750    let target = (0..n)
751        .map(|k| (sel + k) % n)
752        .find(|&i| tracks[i].params.mute.value() > 0.5);
753    let Some(idx) = target else {
754        drop(tracks);
755        app.set_status("no dormant slots — press d to kill one first".to_string());
756        return;
757    };
758
759    let track = &tracks[idx];
760    let p = &track.params;
761    let note = scale[rand_u32(&mut app.rng_seed, scale.len() as u32) as usize];
762    p.freq.set_value(note);
763    p.mute.set_value(0.0);
764    p.gain.set_value(0.28 + 0.15 * rand_f32(&mut app.rng_seed).abs());
765    p.cutoff.set_value(600.0 + 2500.0 * rand_f32(&mut app.rng_seed).abs());
766    p.resonance.set_value(0.15 + 0.30 * rand_f32(&mut app.rng_seed).abs());
767    p.reverb_mix.set_value(0.45 + 0.45 * rand_f32(&mut app.rng_seed).abs());
768    if matches!(track.kind, PresetKind::Heartbeat | PresetKind::BassPulse) {
769        p.pulse_depth.set_value(0.0);
770    } else {
771        p.pulse_depth.set_value(0.2 * rand_f32(&mut app.rng_seed).abs());
772    }
773    let kind_label = track.kind.label();
774    drop(tracks);
775
776    app.selected_track = idx;
777    app.set_status(format!(
778        "activated slot {idx}: {kind_label} @ {note:.0} Hz"
779    ));
780}
781
782fn randomize_track(p: &TrackParams, seed: &mut u64) {
783    let root = p.freq.value();
784    let scale = golden_pentatonic(root);
785    let note = scale[(rand_u32(seed, scale.len() as u32)) as usize];
786    p.freq.set_value(note);
787    p.cutoff.set_value(500.0 + 3000.0 * rand_f32(seed).abs());
788    p.resonance.set_value(0.1 + 0.4 * rand_f32(seed).abs());
789    p.reverb_mix.set_value(0.3 + 0.6 * rand_f32(seed).abs());
790    p.pulse_depth.set_value(0.2 * rand_f32(seed).abs());
791    // Re-roll the formula shape too — each preset interprets character
792    // as a different radical parameter (partial stretch, FM ratio,
793    // kick pitch drop, etc.). Full [0, 1] range for maximum variety.
794    p.character.set_value(rand_f32(seed).abs());
795}
796
797fn mutate_selected(app: &mut AppState, engine: &EngineHandle, strength: f32) {
798    let tracks = engine.tracks.lock();
799    if let Some(track) = tracks.get(app.selected_track) {
800        let genome = genome_of(&track.params);
801        mutate(&genome, &mut app.rng_seed, strength);
802    }
803}
804
805fn mutate_all_active(app: &mut AppState, engine: &EngineHandle, strength: f32) {
806    let tracks = engine.tracks.lock();
807    for t in tracks.iter() {
808        if t.params.mute.value() < 0.5 {
809            let genome = genome_of(&t.params);
810            mutate(&genome, &mut app.rng_seed, strength);
811        }
812    }
813}
814
815fn crossover_with_neighbor(app: &mut AppState, engine: &EngineHandle) {
816    let tracks = engine.tracks.lock();
817    if tracks.len() < 2 {
818        return;
819    }
820    let me = app.selected_track;
821    let other = (me + 1) % tracks.len();
822    let a = genome_of(&tracks[me].params);
823    let b = genome_of(&tracks[other].params);
824    crossover(&a, &b, &mut app.rng_seed);
825}