pub struct PlayerModelsHandler { /* private fields */ }Expand description
Object the server calls through PlayerModelsHandlerVTable: the vtable pointer at offset 0, like any C++ object with virtuals.
The server keeps the pointer, so it must outlive the registration.
Implementations§
Source§impl PlayerModelsHandler
impl PlayerModelsHandler
Sourcepub const fn new(
vtable: *const PlayerModelsHandlerVTable,
) -> PlayerModelsHandler
pub const fn new( vtable: *const PlayerModelsHandlerVTable, ) -> PlayerModelsHandler
Builds a handler backed by vtable.
Trait Implementations§
impl Send for PlayerModelsHandler
impl Sync for PlayerModelsHandler
Auto Trait Implementations§
impl Freeze for PlayerModelsHandler
impl RefUnwindSafe for PlayerModelsHandler
impl Unpin for PlayerModelsHandler
impl UnsafeUnpin for PlayerModelsHandler
impl UnwindSafe for PlayerModelsHandler
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more