pub struct PlayerCheckpointHandler { /* private fields */ }Expand description
Object the server calls through PlayerCheckpointHandlerVTable: the vtable pointer at offset 0, like any C++ object with virtuals.
The server keeps the pointer, so it must outlive the registration.
Implementations§
Source§impl PlayerCheckpointHandler
impl PlayerCheckpointHandler
Sourcepub const fn new(
vtable: *const PlayerCheckpointHandlerVTable,
) -> PlayerCheckpointHandler
pub const fn new( vtable: *const PlayerCheckpointHandlerVTable, ) -> PlayerCheckpointHandler
Builds a handler backed by vtable.
Trait Implementations§
impl Send for PlayerCheckpointHandler
impl Sync for PlayerCheckpointHandler
Auto Trait Implementations§
impl Freeze for PlayerCheckpointHandler
impl RefUnwindSafe for PlayerCheckpointHandler
impl Unpin for PlayerCheckpointHandler
impl UnsafeUnpin for PlayerCheckpointHandler
impl UnwindSafe for PlayerCheckpointHandler
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more