#[repr(C)]pub struct PlayerKeyData {
pub keys: u32,
pub up_down: i16,
pub left_right: i16,
}Expand description
PlayerKeyData in player.hpp.
Fields§
§keys: u32keys.
up_down: i16upDown.
left_right: i16leftRight.
Trait Implementations§
Source§impl Clone for PlayerKeyData
impl Clone for PlayerKeyData
Source§fn clone(&self) -> PlayerKeyData
fn clone(&self) -> PlayerKeyData
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for PlayerKeyData
Source§impl Debug for PlayerKeyData
impl Debug for PlayerKeyData
Source§impl Default for PlayerKeyData
impl Default for PlayerKeyData
Source§fn default() -> PlayerKeyData
fn default() -> PlayerKeyData
The C++ struct’s own defaults.
Source§impl PartialEq for PlayerKeyData
impl PartialEq for PlayerKeyData
impl StructuralPartialEq for PlayerKeyData
Source§impl VirtualReturn for PlayerKeyData
impl VirtualReturn for PlayerKeyData
Source§type Raw = PlayerKeyData
type Raw = PlayerKeyData
The type the foreign function is declared to return.
Source§fn from_raw(raw: PlayerKeyData) -> PlayerKeyData
fn from_raw(raw: PlayerKeyData) -> PlayerKeyData
The value the caller sees.
Auto Trait Implementations§
impl Freeze for PlayerKeyData
impl RefUnwindSafe for PlayerKeyData
impl Send for PlayerKeyData
impl Sync for PlayerKeyData
impl Unpin for PlayerKeyData
impl UnsafeUnpin for PlayerKeyData
impl UnwindSafe for PlayerKeyData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more