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ObjectMaterialData

Struct ObjectMaterialData 

Source
#[repr(C)]
pub struct ObjectMaterialData { pub u0: ObjectMaterialData0, pub u1: ObjectMaterialData1, pub background_colour: Colour, pub text_or_txd: HybridString<32>, pub font_or_texture: HybridString<32>, pub type: u8, pub used: bool, }
Expand description

ObjectMaterialData in Server/Components/Objects/objects.hpp.

The C++ side copies it with a constructor, so it travels by reference only: build one here and pass &, or read the server’s.

Fields§

§u0: ObjectMaterialData0

(anonymous union).

§u1: ObjectMaterialData1

(anonymous union).

§background_colour: Colour

backgroundColour.

§text_or_txd: HybridString<32>

textOrTXD.

§font_or_texture: HybridString<32>

fontOrTexture.

§type: u8

type.

§used: bool

used.

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