#[repr(C)]pub struct ActorSpawnData {
pub position: Vector3,
pub facing_angle: f32,
pub skin: i32,
}Expand description
ActorSpawnData in Server/Components/Actors/actors.hpp.
Fields§
§position: Vector3position.
facing_angle: f32facingAngle.
skin: i32skin.
Trait Implementations§
Source§impl Clone for ActorSpawnData
impl Clone for ActorSpawnData
Source§fn clone(&self) -> ActorSpawnData
fn clone(&self) -> ActorSpawnData
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for ActorSpawnData
Source§impl Debug for ActorSpawnData
impl Debug for ActorSpawnData
Source§impl Default for ActorSpawnData
impl Default for ActorSpawnData
Source§fn default() -> ActorSpawnData
fn default() -> ActorSpawnData
The C++ struct’s own defaults.
Source§impl PartialEq for ActorSpawnData
impl PartialEq for ActorSpawnData
impl StructuralPartialEq for ActorSpawnData
Source§impl VirtualReturn for ActorSpawnData
impl VirtualReturn for ActorSpawnData
Source§type Raw = ActorSpawnData
type Raw = ActorSpawnData
The type the foreign function is declared to return.
Source§fn from_raw(raw: ActorSpawnData) -> ActorSpawnData
fn from_raw(raw: ActorSpawnData) -> ActorSpawnData
The value the caller sees.
Auto Trait Implementations§
impl Freeze for ActorSpawnData
impl RefUnwindSafe for ActorSpawnData
impl Send for ActorSpawnData
impl Sync for ActorSpawnData
impl Unpin for ActorSpawnData
impl UnsafeUnpin for ActorSpawnData
impl UnwindSafe for ActorSpawnData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more