pub mod component;
pub mod component_api;
pub mod core;
pub mod events;
pub mod extensions;
pub mod players;
pub mod server;
pub mod timers;
pub mod types;
pub mod vehicles;
pub mod vtable;
pub mod world;
pub use component::{
IComponentList, IComponentVTable, ICore, IEarlyConfig, ILogger, IUIDProviderVTable,
OmpComponent,
};
pub use component_api::{OmpComponentHandle, component_name, component_version};
pub use core::{LogLevel, core_log_ln, core_log_ln_u8, core_print_ln, core_print_ln_u8};
pub use events::{PawnEventHandler, PawnEventHandlerVTable};
pub use extensions::extension;
pub use players::{
DisconnectReason, IPlayer, IPlayerConnectDispatcher, IPlayerDamageDispatcher, IPlayerPool,
IPlayerSpawnDispatcher, IPlayerTextDispatcher, PlayerConnectHandler,
PlayerConnectHandlerVTable, PlayerDamageHandler, PlayerDamageHandlerVTable, PlayerSpawnHandler,
PlayerSpawnHandlerVTable, PlayerTextHandler, PlayerTextHandlerVTable,
add_player_connect_handler, add_player_damage_handler, add_player_spawn_handler,
add_player_text_handler, player_connect_dispatcher, player_damage_dispatcher, player_pool,
player_spawn_dispatcher, player_text_dispatcher,
};
pub use players::{
IObject, IPlayerChangeDispatcher, IPlayerCheckDispatcher, IPlayerClickDispatcher,
IPlayerObject, IPlayerShotDispatcher, IPlayerStreamDispatcher, IPlayerUpdateDispatcher,
PlayerBulletData, PlayerChangeHandler, PlayerChangeHandlerVTable, PlayerCheckHandler,
PlayerCheckHandlerVTable, PlayerClickHandler, PlayerClickHandlerVTable, PlayerShotHandler,
PlayerShotHandlerVTable, PlayerStreamHandler, PlayerStreamHandlerVTable, PlayerUpdateHandler,
PlayerUpdateHandlerVTable, PoolBounds, add_player_change_handler, add_player_check_handler,
add_player_click_handler, add_player_shot_handler, add_player_stream_handler,
add_player_update_handler, all_players, player_armour, player_by_id, player_change_dispatcher,
player_check_dispatcher, player_click_dispatcher, player_extension, player_give_money,
player_health, player_id, player_interior, player_is_bot, player_kick, player_money,
player_name, player_position, player_score, player_send_message, player_set_armour,
player_set_controllable, player_set_drunk_level, player_set_health, player_set_interior,
player_set_money, player_set_position, player_set_score, player_set_skin, player_set_team,
player_set_virtual_world, player_set_wanted_level, player_set_weather, player_shot_dispatcher,
player_skin, player_stream_dispatcher, player_team, player_update_dispatcher,
player_virtual_world, player_wanted_level, pool_bounds,
};
pub use server::{
AmxFunctionTable, IEventDispatcherPawn, IPawnScript, PAWN_COMPONENT_UID, PawnComponent,
ServerComponentList, ServerPawnComponent, add_pawn_event_handler, get_amx_from_script,
get_amx_functions, get_pawn_event_dispatcher, query_component, remove_pawn_event_handler,
};
pub use timers::{
ITimer, ITimersComponent, TIMERS_COMPONENT_UID, TimerHandlerVTable, TimerTimeOutHandler,
TimersComponent, create_repeating_timer, kill_timer, query_timers_component,
};
pub use types::{
Colour, ComponentType, SemanticVersion, StringView, UID, Vector2, Vector3, Vector4,
};
pub use vehicles::{
IVehicle, IVehicleDispatcher, IVehiclesComponent, VEHICLES_COMPONENT_UID, VehicleHandler,
VehicleHandlerVTable, add_vehicle_handler, as_vehicles_component, create_vehicle,
vehicle_by_id, vehicle_event_dispatcher, vehicle_health, vehicle_id, vehicle_model,
vehicle_position, vehicle_set_colour, vehicle_set_health,
};
pub use world::{
ACTORS_COMPONENT_UID, GANGZONES_COMPONENT_UID, GangZonePos, IActor, IActorsComponent,
IGangZone, IGangZonesComponent, ITextDraw, ITextDrawsComponent, TEXTDRAWS_COMPONENT_UID,
as_actors_component, as_gangzones_component, as_textdraws_component, create_actor,
create_gangzone, create_textdraw,
};
pub use world::{
CLASSES_COMPONENT_UID, IClass, IClassesComponent, IMenu, IMenusComponent, ITextLabel,
ITextLabelsComponent, MAX_WEAPON_SLOTS, MENUS_COMPONENT_UID, TEXTLABELS_COMPONENT_UID,
WeaponSlot, as_classes_component, as_menus_component, as_textlabels_component, create_class,
create_menu, create_textlabel,
};
pub use world::{
IObjectsComponent, IPickup, IPickupsComponent, OBJECTS_COMPONENT_UID, PICKUPS_COMPONENT_UID,
PickupType, as_objects_component, as_pickups_component, create_object, create_pickup,
entity_id,
};