rust-rule-engine 1.0.0-alpha

A high-performance rule engine for Rust with RETE-UL algorithm (2-24x faster), CLIPS-inspired features (Template System, Defglobal, Deffacts, Test CE, Conflict Resolution), Parallel Execution
Documentation
rule "SpeedUp" salience 10 {
    when
        TestCar.SpeedUp == true && TestCar.Speed < TestCar.MaxSpeed
    then
        TestCar.setSpeed(TestCar.Speed + TestCar.SpeedIncrement);
        log("Speed increased to " + TestCar.Speed);
}

rule "SlowDown" salience 8 {
    when
        TestCar.SpeedUp == false && TestCar.Speed > 0
    then
        TestCar.setSpeed(TestCar.Speed - TestCar.SpeedIncrement);
        log("Speed decreased to " + TestCar.Speed);
}

rule "MaxSpeedReached" salience 15 {
    when
        TestCar.Speed >= TestCar.MaxSpeed
    then
        TestCar.setSpeedUp(false);
        log("Maximum speed reached, stopping acceleration");
}

rule "MinSpeedReached" salience 12 {
    when
        TestCar.Speed <= 0
    then
        TestCar.setSpeedUp(true);
        TestCar.setSpeed(0);
        log("Minimum speed reached, starting acceleration");
}