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// Pushrod Rendering Library // Extensible Layout Library // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. use crate::render::widget_cache::WidgetContainer; use crate::render::widget_config::PaddingConstraint; /// This is a structure that describes the position of a `Widget` within its `Layout`. `X` and /// `Y` coordinates are not given as physical positions on the screen, rather, their position in the /// `Layout` matrix. pub struct LayoutPosition { pub x: i32, pub y: i32, } /// Implementation of the `LayoutPosition` that generates a new `LayoutPosition` object. impl LayoutPosition { pub fn new(x: i32, y: i32) -> Self { Self { x, y } } } /// This is a `Layout` trait that is used by the `Engine` service, which stores a list of `Widget`s, /// their positions (based on matrix coordinates), and an entry point to trigger the layout compute /// action. pub trait Layout { /// Adds a `Widget` by ID to the `Layout` manager, given its `LayoutPosition`, as a position /// marker in the manager. fn add_widget(&mut self, _widget_id: i32, _widget_position: LayoutPosition); /// Changes the `PaddingConstraint` for this `Layout`. fn set_padding(&mut self, padding: PaddingConstraint); /// Retrieves the current `PaddingConstraint`. fn get_padding(&self) -> PaddingConstraint; /// Performs a layout, applying the `WidgetContainer` list at the time, so that referenced /// `Widget`s can be adjusted as necessary. fn do_layout(&mut self, _widgets: &[WidgetContainer]); /// Indicates whether or not the `Layout` needs to have `do_layout` re-run. This is generally /// needed when the `LayoutPosition` changes, or when `PaddingConstraint`s change. fn needs_layout(&self) -> bool; }