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// Pushrod Rendering Library // Extensible Core Library // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. use sdl2::event::Event; //use sdl2::messagebox::*; use sdl2::video::Window; use sdl2::Sdl; use crate::render::widget::{BaseWidget, Widget}; use crate::render::widget_cache::WidgetCache; use std::time::Duration; /// This is a storage container for the Pushrod event engine. pub struct Engine { cache: WidgetCache, current_widget_id: i32, } /// This is the heart of the Pushrod event engine, and is what is used to drive the interaction /// between the user and your application. The suggested method of use for this code is as /// follows: /// /// ## Create a new object /// Use `Engine::new()` to instantiate a new object. /// /// ## Set up the base /// Call `engine.setup(width, height)`, by passing the width and height of the window that is /// being created for the main application. This is required, as a base widget is added to the /// render list. This `BaseWidget` is considered the parent of the application screen. /// /// ## Add Widgets to the Engine /// Call `add_widget(Box::new(widget), "name".to_string())` to add your `Widget` to the managed /// display list. /// /// ## Call Run() /// Calling `run(sdl, window)` will manage the application screen after all widgets have been added /// to the display list. /// /// That's all there is to it. If you want to see more interactions on how the `Engine` is used in /// an application, check out the demo test code, and look at `rust-pushrod-chassis`. impl Engine { /// Creates a new `Engine` object. pub fn new() -> Self { Self { cache: WidgetCache::new(), current_widget_id: 0, } } /// Sets up the top-level widget so that other widgets can be added to the screen. pub fn setup(&mut self, window_width: u32, window_height: u32) { let base_widget = BaseWidget::new(0, 0, window_width, window_height); self.cache .add_widget(Box::new(base_widget), "base".to_string()); } /// Adds a widget to the display list. Widgets are rendered in the order in which they were /// created in the display list. pub fn add_widget(&mut self, widget: Box<dyn Widget>, widget_name: String) -> i32 { self.cache.add_widget(widget, widget_name) } /// Main application run loop, controls interaction between the user and the application. pub fn run(&mut self, sdl: Sdl, window: Window) { let mut canvas = window.into_canvas().software().build().unwrap(); canvas.clear(); canvas.present(); let mut event_pump = sdl.event_pump().unwrap(); 'running: loop { for event in event_pump.poll_iter() { match event { Event::MouseButtonDown { mouse_btn, clicks, .. } => { self.cache.button_clicked( self.current_widget_id, mouse_btn as u8, clicks, true, ); } Event::MouseButtonUp { mouse_btn, clicks, .. } => { self.cache .button_clicked(-1, mouse_btn as u8, clicks, false); } Event::MouseMotion { x, y, .. } => { let cur_widget_id = self.current_widget_id; self.current_widget_id = self.cache.find_widget(x, y); if cur_widget_id != self.current_widget_id { self.cache.mouse_exited(cur_widget_id); self.cache.mouse_entered(self.current_widget_id); } self.cache.mouse_moved(self.current_widget_id, vec![x, y]); } Event::MouseWheel { x, y, .. } => { self.cache .mouse_scrolled(self.current_widget_id, vec![x, y]); } Event::Quit { .. } => { // let buttons: Vec<_> = vec![ // ButtonData { // flags: MessageBoxButtonFlag::RETURNKEY_DEFAULT, // button_id: 1, // text: "Yes", // }, // ButtonData { // flags: MessageBoxButtonFlag::ESCAPEKEY_DEFAULT, // button_id: 2, // text: "No", // }, // ]; // // let res = show_message_box( // MessageBoxFlag::WARNING, // buttons.as_slice(), // "Quit", // "Are you sure?", // None, // None, // ) // .unwrap(); // // if let ClickedButton::CustomButton(x) = res { // if x.button_id == 1 { break 'running; // } // } } _ => { // Send event through to widget. eprintln!("Event: {:?}", event); } } } self.cache.tick(); self.cache.draw_loop(&mut canvas); ::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 60)); } } } impl Default for Engine { fn default() -> Self { Self::new() } }