rust-patch
Patch structs with other structs
rust-patch
allows you to avoid boilerplate code when implementing partial updates of Rust structs.
Simply define a patch struct containing a subset of your fields, derive the Patch
trait,
and specify the original struct using the #[patch]
attribute.
Fields of a patch struct may either be of the same type T
as in the original struct or Option<T>
.
In the latter case, the field to be patched will be left unchanged if the corresponding field in the patch is None
This crate is no_std
compatible.
Container attributes
#[patch = "..."]
Set target struct to be patched
use Patch;
Field attributes
By default, any fields in the patch of type Option<T>
will be applied as such:
if let Some = patch.field
this behavior can be changed by the following field attributes.
#[patch(as_option)]
The as_option
attribute allows patching structs where a field itself is already an Option<T>
with the following logic:
if patch.field.is_some
Applying this attribute to a field with a type without an is_some()
method results in an error.
#[patch(direct)]
The direct
attribute makes it so that the field is treated like any other T
, meaning it will be applied like this:
target.field = patch.field;
Applying this attribute to a field where the type is not Option<T>
is a no-op.
Example
use Patch;
use Deserialize;
let user = User ;
let raw_patch = r#"{
"id": "some invalid id",
"email": "max.mustermann@example.com"
}"#;
let patch: UserPatch = from_str.unwrap;
let patched_user = patch.apply;
// Since `id` is not part of our `UserPatch` struct it stays unchanged
assert_eq! ;