rust_lockless_slotmap/lib.rs
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use std::{cell::UnsafeCell, mem::MaybeUninit, sync::atomic::AtomicUsize};
use utils::{AtomicOptionU32, AtomicOptionU64, AtomicState, State};
#[cfg(test)]
mod tests;
mod utils;
/// Maximum number of elements per allocation block.
///
/// [`SlotmapTicket`] allows for stable references to elements in the slotmap, as such
/// dynamic resizing of the slotmap is not possible. In order to achieve this, the
/// slotmap is divided into blocks, each block having a fixed number of elements.
///
/// The slotmap can only grow by adding new blocks. The number of element per block
/// starts at 64 (default) and can grow up to a limit defined by [`MAX_ELEMENTS_PER_BLOCK`].
///
/// The maximum theoretical number of elements per block is 2^32 (due to constraints on
/// the [`SlotmapTicket`] structure).
pub const MAX_ELEMENTS_PER_BLOCK: usize = 32768;
const _: () = assert!(MAX_ELEMENTS_PER_BLOCK < std::u32::MAX as usize, "The MAX_ELEMENTS_PER_BLOCK must be less than u32::MAX (constraint due to AtomicState)");
/// Holds a ticket (think of it as a reference) to an element stored in the slotmap.
///
/// The ticket is used to access the element stored in the slotmap. The ticket is
/// created when the element is inserted into the slotmap and is used to access
/// the element until the element is removed from the slotmap.
///
/// Notice that the slotmap implementation ensures that each ticket is unique. If
/// an element is removed from the slotmap, the ticket is invalidated and cannot
/// be used, even if the slot is reused.
///
/// You can retrieve the element corresponding to the ticket using the
/// [`LocklessSlotmap::get`] which will also guarantee that the element is not
/// removed while it is being accessed. This ticket makes no such guarantees.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct SlotmapTicket {
block_index: u16,
generation: u16,
slot_index: u32,
}
impl SlotmapTicket {
pub(crate) fn new(block_index: u16, slot_index: u32, generation: u16) -> Self
{
assert!(block_index <= std::u16::MAX, "The block index has exceeded the maximum value of u16");
assert!(generation <= std::u16::MAX, "The generation has exceeded the maximum value of u16");
Self {
block_index: block_index,
generation: generation,
slot_index: slot_index,
}
}
pub(crate) fn block_index(&self) -> u16
{
self.block_index
}
pub(crate) fn generation(&self) -> u16
{
self.generation
}
pub(crate) fn slot_index(&self) -> u32
{
self.slot_index
}
}
/// SlotmapEntry is a reference to an element stored in the slotmap.
///
/// The SlotmapEntry is created when the element is accessed in the slotmap. It
/// ensures that the element cannot be removed while there is a thread actively
/// accessing it.
///
/// # Note
///
/// It is the responsibility of the user to ensure that the SlotmapEntry is dropped
/// prior to removing the element from the slotmap. Failure to do so will result in
/// a deadlock, where the erasing method will wait indefinitely for the
/// SlotmapEntry to be dropped.
///
/// # Example
/// ```
/// use lockless_slotmap::LocklessSlotmap;
/// use parking_lot::RawRwLock;
///
/// let slotmap: LocklessSlotmap<usize, RawRwLock> = LocklessSlotmap::new();
/// let ticket = slotmap.insert(42);
///
/// {
/// let entry = slotmap.get(ticket).unwrap();
/// assert_eq!(*entry, 42);
/// }
/// ```
///
pub struct SlotmapEntry<'a, T> {
atomic_ref: &'a AtomicUsize,
data: &'a T,
}
impl <'a, T> SlotmapEntry<'a, T> {
/// Get a reference to the element stored in the slotmap.
///
/// This reference cannot outlive the protection of the SlotmapEntry.
/// Therefore all access to this element are guaranteed to be safe.
///
/// # Returns
/// A reference to the element stored in the slotmap.
pub fn get<'b: 'a>(&'b self) -> &'b T
{
self.data
}
}
impl <'a, T> Drop for SlotmapEntry<'a, T> {
fn drop(&mut self)
{
self.atomic_ref.fetch_sub(1, std::sync::atomic::Ordering::SeqCst);
}
}
impl <'a, T> std::ops::Deref for SlotmapEntry<'a, T> {
type Target = T;
fn deref(&self) -> &Self::Target
{
self.get()
}
}
struct LocklessStateEntry
{
refcount: AtomicUsize,
state: AtomicState,
}
struct LocklessSlotmapBlock<T>
{
elements: Box<[UnsafeCell<MaybeUninit<T>>]>,
states: Box<[LocklessStateEntry]>,
next_free_slot: AtomicOptionU32,
next_non_saturated_block: AtomicOptionU64,
}
impl <T> LocklessSlotmapBlock<T> {
fn new(size: usize) -> Self
{
debug_assert!(size <= MAX_ELEMENTS_PER_BLOCK, "The size of the block must be less than or equal to MAX_ELEMENTS_PER_BLOCK");
debug_assert!(size < std::u32::MAX as usize, "The size of the block must be less than u32::MAX (constraint due to AtomicState)");
debug_assert!(size > 0, "The size of the block must be greater than 0");
let mut elements = Vec::with_capacity(size);
let mut states = Vec::with_capacity(size);
for i in 0..size {
elements.push(UnsafeCell::new(MaybeUninit::uninit()));
states.push(LocklessStateEntry {
refcount: AtomicUsize::new(0),
state: State::Free {
next_generation: 0,
next_free_slot: if i < size - 1 {
Some(i as u32 + 1)
} else {
None
}
}.into(),
});
}
Self {
elements: elements.into_boxed_slice(),
states: states.into_boxed_slice(),
next_free_slot: AtomicOptionU32::new(Some(0)),
next_non_saturated_block: AtomicOptionU64::new(None),
}
}
}
/// LocklessSlotmap is a lockless implementation of a slotmap.
///
/// A slotmap is a data structure that allows for stable references to elements
/// while providing fast insertion (in O(1) time) and removal (in O(1) time).
///
/// This implementation is (mostly) lockless, meaning that it can be used in a
/// high performance environment where locks are not desired. The only place where
/// locks are used is when the slotmap becomes saturated and a new block needs to
/// be allocated. Because of the ever-growing exponential size of the blocks, this
/// should be a rare occurrence.
///
/// # Limitations
///
/// Each slot in the slotmap can only be reused so many times. 16-bit generation
/// numbers are kept as guard against ABA problems, this means that each slot can
/// only be reused 65536 times (after which the slot is considered "dead" and will
/// not be reused which can lead to slowly increasing memory usage). Therefore for
/// very long running applications with high insertion and removal rates, this
/// implementation may not be suitable.
///
/// # Implementation
///
/// Internally, the slotmap is divided into blocks, each block containing a fixed
/// number of elements. When the slotmap is saturated, a new block is allocated
/// without invalidating all the already existing blocks. This allows for fast
/// insertion and removal of elements.
///
/// Blocks grow exponentially in size, starting at 64 elements (default) and
/// growing up to a maximum of [`MAX_ELEMENTS_PER_BLOCK`] elements.
///
/// # Note
///
/// In the current implementation, the insertion of new elements takes the place of
/// the most recently removed element. At high loads this behavior can lead to
/// excessive memory fragmentation. This behavior may be changed in the future.
///
/// # Example
/// ```
/// use lockless_slotmap::LocklessSlotmap;
/// use std::sync::Arc;
/// use parking_lot::RawRwLock;
///
/// let slotmap: Arc<LocklessSlotmap<usize, RawRwLock>> = Arc::new(LocklessSlotmap::new());
/// let ticket = slotmap.insert(42);
///
/// let slotmap_clone = Arc::clone(&slotmap);
/// let handle = std::thread::spawn(move || {
/// let entry = slotmap_clone.get(ticket).unwrap();
/// slotmap_clone.insert(45);
/// slotmap_clone.erase(ticket);
/// assert_eq!(*entry, 42);
/// });
///
/// handle.join().unwrap();
///
/// assert_eq!(slotmap.len(), 1);
/// assert_eq!(slotmap.get(ticket), None);
/// ```
///
pub struct LocklessSlotmap<T, R>
where
T: Sized + Send + Sync,
R: lock_api::RawRwLock,
{
blocks: lock_api::RwLock<R, Vec<LocklessSlotmapBlock<T>>>,
next_non_saturated_block: AtomicOptionU64,
next_block_size: AtomicUsize,
capacity: AtomicUsize,
len: AtomicUsize,
generation_limit_reached: AtomicUsize,
}
impl <T, R> LocklessSlotmap<T, R>
where
T: Sized + Send + Sync,
R: lock_api::RawRwLock,
{
fn grow(current_size: usize) -> usize
{
std::cmp::min(MAX_ELEMENTS_PER_BLOCK, current_size + (current_size >> 1))
}
fn alloc_block(&self)
{
// First we need to acquire the write lock (exclusive access)
// to the blocks.
// NOTE: This will lock the entire slotmap, so it is not
// recommended. Already retrieved references won't
// be affected by this lock.
let mut blocks = self.blocks.write();
// Check the current next_non_saturated_block
let next_non_saturated_block = self.next_non_saturated_block.load(std::sync::atomic::Ordering::SeqCst);
if next_non_saturated_block.is_some() {
return;
}
// Determine the size of the next block
let next_block_size = self.next_block_size.load(std::sync::atomic::Ordering::Relaxed);
self.next_block_size.store(Self::grow(next_block_size), std::sync::atomic::Ordering::Relaxed);
// Allocate the elements and states for the new block
let new_block = LocklessSlotmapBlock::new(next_block_size);
new_block.next_non_saturated_block.store(None, std::sync::atomic::Ordering::Relaxed);
// Add the block to the blocks
let block_index = blocks.len();
assert!(block_index < std::u16::MAX as usize, "The number of blocks has exceeded the maximum value of u16");
blocks.push(new_block);
if self.next_non_saturated_block.compare_exchange(
None,
Some(block_index as u64),
std::sync::atomic::Ordering::SeqCst,
std::sync::atomic::Ordering::Relaxed
).is_err() {
blocks.pop();
return;
}
// Increment the capacity and size
self.capacity.fetch_add(next_block_size, std::sync::atomic::Ordering::Relaxed);
}
/// Creates a new slotmap with the default capacity of 64 elements.
///
/// # Returns
/// A new slotmap with the default capacity of 64 elements.
///
/// # Panics
/// Panics if the allocation of the first block fails.
pub fn new() -> Self
{
Self::with_capacity(64)
}
/// Creates a new slotmap with the specified capacity.
///
/// # Arguments
/// * `capacity` - The capacity (number of elements) of the slotmap. This capacity is limited
/// to [`MAX_ELEMENTS_PER_BLOCK`] elements. However, this limit should allow for
/// a slotmap with a capacity of up to 2^32 elements.
///
/// # Returns
/// A new slotmap with the specified capacity.
///
/// # Panics
/// Panics if the capacity is greater than [`MAX_ELEMENTS_PER_BLOCK`].
pub fn with_capacity(capacity: usize) -> Self
{
assert!(capacity <= MAX_ELEMENTS_PER_BLOCK, "The capacity of the slotmap must be less than or equal to MAX_ELEMENTS_PER_BLOCK");
assert!(capacity > 0, "The capacity of the slotmap must be greater than 0");
let object = Self {
blocks: lock_api::RwLock::new(Vec::new()),
next_non_saturated_block: AtomicOptionU64::new(None),
next_block_size: AtomicUsize::new(capacity),
capacity: AtomicUsize::new(0),
len: AtomicUsize::new(0),
generation_limit_reached: AtomicUsize::new(0),
};
object.alloc_block(); // Pre-allocate the first block
object
}
/// Inserts a new element into the slotmap.
///
/// Atomically inserts a new element into the slotmap. The element is stored in the slotmap
/// and a ticket is returned that can be used to access the element.
///
/// # Arguments
/// * `value` - The value to insert into the slotmap.
///
/// # Returns
/// A ticket that can be used to access the element in the slotmap. The value of the ticket
/// can then be accessed using the [`LocklessSlotmap::get`] method.
pub fn insert(&self, value: T) -> SlotmapTicket
{
let backoff = crossbeam::utils::Backoff::new();
loop {
// Attempt to find a free slot in the slotmap
let block_index = self.next_non_saturated_block.load(std::sync::atomic::Ordering::SeqCst);
// If there is no block available, allocate a new block
let block_index = if let Some(block_index) = block_index {
usize::try_from(block_index).unwrap()
}
else {
self.alloc_block();
continue; // Retry
};
// Acquire the read lock (shared access) to the blocks
let blocks = self.blocks.read();
let block = &blocks[block_index as usize];
// Attempt to find a free slot in the block
let slot_index = block.next_free_slot.load(std::sync::atomic::Ordering::SeqCst);
let slot_index = if let Some(slot_index) = slot_index {
slot_index
}
else {
// Another thread has made a progress, retry
// FIXME: Race-Condition: test_multithreaded_insertion_and_removal stuck here
// because the next_block is always saturated
backoff.spin();
continue;
};
let slot_state = &block.states[slot_index as usize];
// Attempt to acquire the slot at slot_index
let state = slot_state.state.load(std::sync::atomic::Ordering::SeqCst);
let (next_generation, next_free_slot) = match state {
State::Free { next_generation, next_free_slot } => {
(next_generation, next_free_slot)
},
_ => {
// Another thread has made a progress, retry
backoff.spin();
continue;
}
};
// We then need to attempt to transition the state of the slot to Reserved
if slot_state.state.compare_exchange(
state,
State::Reserved,
std::sync::atomic::Ordering::SeqCst,
std::sync::atomic::Ordering::SeqCst
).is_err() {
// Another thread has made a progress, retry
backoff.spin();
continue;
}
// We then update the next_free_slot of the block
if block.next_free_slot.compare_exchange(
Some(slot_index),
next_free_slot,
std::sync::atomic::Ordering::SeqCst,
std::sync::atomic::Ordering::SeqCst
).is_err() {
// Another thread has made a progress, retry
backoff.spin();
slot_state.state.store(state, std::sync::atomic::Ordering::SeqCst);
continue;
}
// If there is no next_free_slot, we need to update the next_non_saturated_block
if next_free_slot.is_none() {
if self.next_non_saturated_block.compare_exchange(
Some(block_index as u64),
block.next_non_saturated_block.load(std::sync::atomic::Ordering::SeqCst),
std::sync::atomic::Ordering::SeqCst,
std::sync::atomic::Ordering::SeqCst
).is_err() {
// Another thread has made a progress, retry
backoff.spin();
slot_state.state.store(state, std::sync::atomic::Ordering::SeqCst);
block.next_free_slot.store(Some(slot_index), std::sync::atomic::Ordering::SeqCst);
continue;
}
}
// We then need to initialize the element at slot_index
unsafe {
let element = block.elements[slot_index as usize].get().as_mut().unwrap();
element.write(value);
}
// We then need to transition the state of the slot to Occupied
if slot_state.state.compare_exchange(
State::Reserved,
State::Occupied { generation: next_generation },
std::sync::atomic::Ordering::SeqCst,
std::sync::atomic::Ordering::SeqCst
).is_err() {
panic!("Race condition detected, this is a bug, please report it.");
}
// Finally create the ticket
self.len.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
return SlotmapTicket::new(block_index as u16, slot_index, next_generation);
}
}
/// Get an element from the slotmap at the specified ticket.
///
/// Retrieves the element stored in the slotmap at the specified ticket. The ticket
/// is invalidated after the element is removed from the slotmap. For more information
/// you can refer to the [`SlotmapEntry`] structure.
///
/// # Arguments
/// * `ticket` - The ticket of the element in the slotmap. Tickets are invalidated
/// after the element is removed from the slotmap. See [`SlotmapTicket`]
/// for more details.
///
/// # Returns
/// An [`Option<T>`] containing a [`SlotmapEntry`] to the element stored in the slotmap
/// at the specified ticket. If the ticket is invalid or the element has been removed
pub fn get(&self, ticket: SlotmapTicket) -> Option<SlotmapEntry<'_, T>> {
let block_index = ticket.block_index();
let slot_index = ticket.slot_index();
let ticket_generation = ticket.generation();
// Acquire the read lock (shared access) to the blocks
let blocks = self.blocks.read();
let block = &blocks[usize::from(block_index)];
// Acquire the state of the slot
let slot_state = &block.states[slot_index as usize];
let state = slot_state.state.load(std::sync::atomic::Ordering::SeqCst);
// Check if the slot is occupied and the generation matches
match state {
State::Occupied { generation } if generation == ticket_generation => (),
_ => return None,
}
// Increment the refcount of the slot
slot_state.refcount.fetch_add(1, std::sync::atomic::Ordering::SeqCst);
// Recheck the state of the slot
let new_state = slot_state.state.load(std::sync::atomic::Ordering::SeqCst);
if new_state != state {
// Another thread has made a progress, decrement the refcount
slot_state.refcount.fetch_sub(1, std::sync::atomic::Ordering::SeqCst);
return None;
}
// Get the reference to the element
// SAFETY: The slot is occupied and the generation matches, we have incremented the refcount
// and rechecked the state of the slot **AFTERWARDS**, therefore the reference must be valid.
let element = unsafe {
block.elements[slot_index as usize].get().as_ref().unwrap().assume_init_ref()
};
// SAFETY: Boxed are never removed unless the LocklessSlotmap is dropped
// therefore the reference lifetime can be extended to the lifetime of the LocklessSlotmap
let refcount: &'_ AtomicUsize = unsafe {
std::mem::transmute(&slot_state.refcount)
};
// Return the slotmap entry
Some(SlotmapEntry {
atomic_ref: refcount,
data: element,
})
}
/// Erase an element from the slotmap at the specified ticket.
///
/// Removes the element stored in the slotmap at the specified ticket. The ticket is
/// invalidated after the element is removed from the slotmap. For more information
/// you can refer to the [`SlotmapEntry`] structure.
///
/// # Deadlocks
///
/// This method will wait for all [`SlotmapEntry`] corresponding to the ticket to be
/// dropped before removing the element from the slotmap. Special care should be taken
/// to ensure that the thread calling this method is not holding a [`SlotmapEntry`]
/// corresponding to the ticket or a deadlock will occur.
///
/// # Arguments
/// * `ticket` - The ticket of the element in the slotmap. Tickets are invalidated
///
/// # Returns
/// An [`Option<T>`] containing the element stored in the slotmap at the specified ticket or
/// [`Option::None`] if the ticket is invalid or the element has already been removed.
pub fn erase(&self, ticket: SlotmapTicket) -> Option<T> {
let block_index = ticket.block_index();
let slot_index = ticket.slot_index();
let ticket_generation = ticket.generation();
// Acquire the read lock (shared access) to the blocks
let blocks = self.blocks.read();
// Acquire the state of the slot
let block = &blocks[usize::from(block_index)];
// Acquire the state of the slot
let slot_state = &block.states[slot_index as usize];
// Begin of the critical section
let backoff = crossbeam::utils::Backoff::new();
'critical: loop {
// Check that the slot is occupied and the generation matches
let state = slot_state.state.load(std::sync::atomic::Ordering::SeqCst);
match state {
State::Occupied { generation } if generation == ticket_generation => (),
_ => break 'critical None, // The slot is not occupied or the generation does not match
}
// Attempt to transition the state of the slot to Reserved
if slot_state.state.compare_exchange(
state,
State::Reserved,
std::sync::atomic::Ordering::SeqCst,
std::sync::atomic::Ordering::SeqCst
).is_err() {
// Another thread has made a progress, retry
backoff.spin();
continue;
}
// Second loop: Await for the refcount to hit 0
'zeroref: loop {
let refcount = slot_state.refcount.load(std::sync::atomic::Ordering::SeqCst);
if refcount == 0 {
break 'zeroref;
}
// Another thread has made a progress, retry
backoff.snooze();
}
// Retrieve the element
let element = unsafe {
block.elements[slot_index as usize].get().as_mut().unwrap().assume_init_read()
};
// We then attempt to transition the state of the slot to Free
if let Some(next_generation) = ticket_generation.checked_add(1) {
// We update the next_free_slot of the block so that it points to this slot (currently reserved)
let next_free_slot = 'update_slot: loop {
let next_free_slot = block.next_free_slot.load(std::sync::atomic::Ordering::SeqCst);
if block.next_free_slot.compare_exchange(
next_free_slot,
Some(slot_index),
std::sync::atomic::Ordering::SeqCst,
std::sync::atomic::Ordering::SeqCst
).is_err() {
// Another thread has made a progress, retry
backoff.spin();
continue;
}
// If next_free_slot is None, that means that this blog was dangling
// and now it is not anymore, we need to update the next_non_saturated_block
if next_free_slot.is_none() {
let next_non_saturated_block = 'update_block: loop {
let next_non_saturated_block = self.next_non_saturated_block.load(std::sync::atomic::Ordering::SeqCst);
// Attempt to update the next_non_saturated_block
if self.next_non_saturated_block.compare_exchange(
next_non_saturated_block,
Some(block_index as u64),
std::sync::atomic::Ordering::SeqCst,
std::sync::atomic::Ordering::SeqCst
).is_err() {
// Another thread has made a progress, retry
backoff.spin();
continue;
}
// We finally update the next_free_slot of the slot
break 'update_block next_non_saturated_block;
};
// We then update the next_non_saturated_block of the block
block.next_non_saturated_block.store(next_non_saturated_block, std::sync::atomic::Ordering::SeqCst);
};
// We finally update the next_free_slot of the slot
break 'update_slot next_free_slot;
};
// The generation has not reached the maximum value, we can reuse this slot
if slot_state.state.compare_exchange(
State::Reserved,
State::Free {
next_generation: next_generation,
next_free_slot: next_free_slot,
},
std::sync::atomic::Ordering::SeqCst,
std::sync::atomic::Ordering::SeqCst
).is_err() {
panic!("refcount is 0, the slot is reserved, no overwriting should occur, this is a bug, please report it.");
}
}
else {
// The generation has reached the maximum value, we won't be reusing
// this slot, therefore we leave it as Reserved
self.generation_limit_reached.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
}
self.len.fetch_sub(1, std::sync::atomic::Ordering::Relaxed);
break 'critical Some(element);
}
}
/// Get the maximum number of elements that can be stored in the slotmap.
///
/// # Returns
/// The maximum number of elements that can be stored in the slotmap.
pub fn capacity(&self) -> usize
{
self.capacity.load(std::sync::atomic::Ordering::SeqCst)
}
/// Get the number of elements stored in the slotmap.
///
/// Notice that in a multithreaded environment, the number of elements stored in the slotmap
/// can change between the time this method is called and the time the result is used, therefore
/// this method should be used as an approximation.
///
/// # Returns
/// The number of elements stored in the slotmap.
pub fn len(&self) -> usize
{
self.len.load(std::sync::atomic::Ordering::SeqCst)
}
/// Number of times the generation limit has been reached.
///
/// As discussed in the limitations of the [`LocklessSlotmap`] structure, each slot can only
/// be reused so many times (2^16 times). When the generation limit is reached, the slot is
/// considered "dead" and will not be reused. This method returns the number of times dead
/// slots have been encountered.
///
/// Notice that in a multithreaded environment, the number of times the generation limit has
/// been reached can change between the time this method is called and the time the result is
/// used, therefore this method should be used as an approximation.
///
/// # Returns
/// The number of times the generation limit has been reached.
pub fn generation_limit_reached(&self) -> usize
{
self.generation_limit_reached.load(std::sync::atomic::Ordering::SeqCst)
}
}
impl <T, R> Drop for LocklessSlotmap<T, R>
where
T: Sized + Send + Sync,
R: lock_api::RawRwLock,
{
fn drop(&mut self)
{
// Acquire the write lock (exclusive access) to the blocks
let blocks = self.blocks.write();
// Drop all the blocks
for block in blocks.iter() {
for (slot_state, slot_data) in block.states.iter().zip(block.elements.iter()) {
// First we need to acquire the state of the slot
let state = slot_state.state.load(std::sync::atomic::Ordering::SeqCst);
// If the slot is occupied, drop the element
match state {
State::Reserved => {
// State can only be Reserved if they reached the maximum
// generation, therefore the refcount must be 0
let refcount = slot_state.refcount.load(std::sync::atomic::Ordering::SeqCst);
assert_eq!(refcount, 0, "The refcount of the slot is not 0, this is a bug, please report it.");
}
State::Free { .. } => (),
State::Occupied { .. } => {
// Check that the refcount is 0
let refcount = slot_state.refcount.load(std::sync::atomic::Ordering::SeqCst);
assert_eq!(refcount, 0, "The refcount of the slot is not 0, this is a bug, please report it.");
// Drop the element
// SAFETY: The slot is occupied, the refcount is 0, the slot is being dropped
// therefore the element can be safely dropped.
unsafe {
slot_data.get().as_mut().unwrap().assume_init_drop();
}
}
}
}
}
}
}
unsafe impl <T, R> Send for LocklessSlotmap<T, R>
where
T: Sized + Send + Sync,
R: lock_api::RawRwLock,
{}
unsafe impl <T, R> Sync for LocklessSlotmap<T, R>
where
T: Sized + Send + Sync,
R: lock_api::RawRwLock,
{}