🔑 KeyPaths & CasePaths in Rust
Key paths and case paths provide a safe, composable way to access and modify nested data in Rust.
Inspired by Swift’s KeyPath / CasePath system, this crate lets you work with struct fields and enum variants as first-class values.
✨ Features
- ✅ ReadableKeyPath → safely read struct fields.
- ✅ WritableKeyPath → safely read/write struct fields.
- ✅ EnumKeyPath (CasePaths) → extract and embed enum variants.
- ✅ Composable → chain key paths together(Upcoming).
- ✅ Iterable → iterate or mutate values across collections.
- ✅ Macros → concise
readable_keypath!
, writable_keypath!
, enum_keypath!
.
📦 Installation
[dependencies]
key_paths_core = "0.6"
🚀 Examples - Go to latest examples directory docs will be updated later
1. CasePaths with Enums
use key_paths_core::KeyPaths;
#[derive(Debug)]
enum Payment {
Cash { amount: u32 },
Card { number: String, cvv: String },
}
fn main() {
let kp = KeyPaths::writable_enum(
|v| Payment::Cash { amount: v },
|p: &Payment| match p {
Payment::Cash { amount } => Some(amount),
_ => None,
},
|p: &mut Payment| match p {
Payment::Cash { amount } => Some(amount),
_ => None,
},
);
let mut p = Payment::Cash { amount: 10 };
println!("{:?}", p);
if let Some(v) = kp.get_mut(&mut p) {
*v = 34
}
println!("{:?}", p);
}
2. Readable KeyPaths - helper macros wip
use key_paths_core::KeyPaths;
#[derive(Debug)]
struct Size {
width: u32,
height: u32,
}
#[derive(Debug)]
struct Rectangle {
size: Size,
name: String,
}
fn main() {
let mut rect = Rectangle {
size: Size {
width: 30,
height: 50,
},
name: "MyRect".into(),
};
let width_direct = KeyPaths::readable(|r: &Rectangle| &r.size.width);
println!("Width: {:?}", width_direct.get(&rect));
}
3. Writable KeyPaths - helper macros wip
use key_paths_core::KeyPaths;
#[derive(Debug)]
struct Size {
width: u32,
height: u32,
}
#[derive(Debug)]
struct Rectangle {
size: Size,
name: String,
}
fn main() {
let mut rect = Rectangle {
size: Size {
width: 30,
height: 50,
},
name: "MyRect".into(),
};
let width_mut = KeyPaths::writable(
|r: &mut Rectangle| &mut r.size.width,
);
if let Some(hp_mut) = width_mut.get_mut(&mut rect) {
*hp_mut += 50;
}
println!("Updated rectangle: {:?}", rect);
}
4. Composability and failablity
use key_paths_core::KeyPaths;
#[derive(Debug)]
struct Engine {
horsepower: u32,
}
#[derive(Debug)]
struct Car {
engine: Option<Engine>,
}
#[derive(Debug)]
struct Garage {
car: Option<Car>,
}
fn main() {
let mut garage = Garage {
car: Some(Car {
engine: Some(Engine { horsepower: 120 }),
}),
};
let kp_car = KeyPaths::failable_writable(|g: &mut Garage| g.car.as_mut());
let kp_engine = KeyPaths::failable_writable(|c: &mut Car| c.engine.as_mut());
let kp_hp = KeyPaths::failable_writable(|e: &mut Engine| Some(&mut e.horsepower));
let kp = kp_car.compose(kp_engine).compose(kp_hp);
println!("{garage:?}");
if let Some(hp) = kp.get_mut(&mut garage) {
*hp = 200;
}
println!("{garage:?}");
}
4. Mutablity
use key_paths_core::KeyPaths;
#[derive(Debug)]
struct Size {
width: u32,
height: u32,
}
#[derive(Debug)]
enum Color {
Red,
Green,
Blue,
Other(RGBU8),
}
#[derive(Debug)]
struct RGBU8(u8, u8, u8);
#[derive(Debug)]
struct ABox {
name: String,
size: Size,
color: Color,
}
#[derive(Debug)]
struct Rectangle {
size: Size,
name: String,
}
fn main() {
let mut a_box = ABox {
name: String::from("A box"),
size: Size {
width: 10,
height: 20,
},
color: Color::Other(
RGBU8(10, 20, 30)
),
};
let color_kp: KeyPaths<ABox, Color> = KeyPaths::failable_writable(|x: &mut ABox| Some(&mut x.color));
let case_path = KeyPaths::writable_enum(
{
|v| Color::Other(v)
},
|p: &Color| match p {
Color::Other(rgb) => Some(rgb),
_ => None,
},
|p: &mut Color| match p {
Color::Other(rgb) => Some(rgb),
_ => None,
},
);
println!("{:?}", a_box);
let color_rgb_kp = color_kp.compose(case_path);
if let Some(value) = color_rgb_kp.get_mut(&mut a_box) {
*value = RGBU8(0, 0, 0);
}
println!("{:?}", a_box);
}
🔗 Helpful Links & Resources
💡 Why use KeyPaths?
- Avoids repetitive
match
/ .
chains.
- Encourages compositional design.
- Plays well with DDD (Domain-Driven Design) and Actor-based systems.
- Useful for reflection-like behaviors in Rust (without unsafe).
🛠Roadmap
📜 License
- Mozilla Public License 2.0