# `Rust Constructor V2`
## A cross-platform `GUI` framework built on `egui`, the simplest way to develop `GUI` projects in `Rust`
[](https://github.com/ChepleBob30)
[](https://www.rust-lang.org/)
[](https://opensource.org/licenses/MIT)

[](https://github.com/ChepleBob30/Rust-Constructor/releases)
---
`Rust Constructor` is an open-source project, but is not directly affiliated with the `egui` development team!
## Table of Contents
- [Version Update Information](#version-update-information)
- [Introduction](#introduction)
- [Quick Start](#quick-start)
- [Purpose of Creating Rust Constructor](#purpose-of-creating-rust-constructor)
- [Frequently Asked Questions](#frequently-asked-questions)
- [License](#license)
- [Conclusion](#conclusion)
---
## Version Update Information
- The current latest version is `v2.4.0 Mouse Update`. Major updates include:
- Renamed `FrontResource` to `BasicFrontResource`.
- Added an `offset` field to certain resources for adjusting their position (applied after position calculation).
- Added `PositionConfig` for configuring resource positions.
- Removed the `get_text_size` method; text size is now automatically calculated upon use and stored in the new `size` field of `Text`.
- Added `MouseDetector` resource for detecting mouse actions within specific areas.
- Added `MouseDetectorLevel` enum to control detection intensity and reduce performance overhead.
- Added accompanying struct `MouseDetectorResult` for storing mouse detection results.
- Extended `RustConstructorError` with a new error type: `MouseDetectorNotFound`.
- Added a `safe_mode` optional parameter to nearly all functions that require resource access. When left empty, it uses the new `safe_mode` field in `App` for control. When enabled, it performs safety checks on required resources to prevent errors.
- Fixed an issue where some `Text` elements couldn't be selected when multiple `Text`s were used.
- Fixed index errors in `Text` hyperlinks when encountering emojis or other special characters.
- Now, when `Text` is selected, pressing the select-all shortcut key will select the entire text block.
- Added `switched` field to `Switch` to indicate whether the switch state was toggled by a click.
- `SwitchData` has been renamed to `SwitchAppearance`.
- Introduced a new `SwitchData` struct containing several commonly used judgment fields.
- Replaced `check_switch_click_index` and `check_switch_state` with `check_switch_data`.
- Improved parts of the codebase.
- Fixed several known issues.
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## Introduction
- `Rust Constructor` is a Rust GUI development library built on egui, including common features such as timers, resource storage, and error handling.
- `Rust Constructor` released its first version in `2025.2`, and today's `Rust Constructor` has undergone earth-shattering changes compared to that time.
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## Quick Start
- To introduce `Rust Constructor`, please add `rust_constructor = "x.y.z"` (please replace xyz as needed) to your `toml`.
- If you want to start `App` and perform some simple operations, it is recommended to refer to the [official egui documentation](https://github.com/emilk/egui).
- Due to the large content and complex operations of `Rust Constructor`, it is inconvenient to fully describe here. You can refer to the official tutorial of `Rust Constructor` [Rust Constructor Guide](https://github.com/ChepleBob30/Rust-Constructor-Guide).
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## Purpose of Creating Rust Constructor
We encountered some problems that `egui` could not solve during the development of [Targeted Vector](https://github.com/ChepleBob30/Targeted-Vector), so we expanded many tools. To enable more people to develop conveniently, we created `Rust Constructor`.
---
## Frequently Asked Questions
- Q1: Which platforms does `Rust Constructor` support?
- A1: `macOS` and `Windows` are confirmed to be fully supported, other platforms depend on `egui` support.
- Q2: What are the differences between `Rust Constructor V2` and `V1`?
- A2: The original architecture was modified to conform to the `crate` structure, published on [crates.io](https://crates.io/), and added an official guide.
- Q3: Why do I get errors when calling resources?
- A3: Please ensure you have added the resources through the `add` method and there are no spelling errors.
- Q4: How to modify resources?
- A4: You can retrieve resources via `get_resource_mut`.
- Q5: What should I do if I encounter unknown error messages?
- A5: First check the `RustConstructorError` definition in the `Rust Constructor` source code, find the problem you triggered and fix it.
- Q6: Why is only `V2` of `Rust Constructor` on `crates.io`?
- A6: `Rust Constructor V0` and `Rust Constructor V1` were essentially bloated projects with many redundant features and meaningless code, so they were not published.
---
## License
[MIT](./LICENSE-MIT) © 2025 ChepleBob
## Conclusion
If you like this project, please give me a `star` on `GitHub`. You can also join our organization [Binder](https://github.com/Binder-organize).