pub struct Switch {Show 15 fields
pub discern_type: String,
pub name: String,
pub appearance: Vec<SwitchData>,
pub switch_image_name: String,
pub enable_hover_click_image: [bool; 2],
pub state: u32,
pub click_method: Vec<SwitchClickAction>,
pub last_time_hovered: bool,
pub last_time_clicked: bool,
pub last_time_clicked_index: usize,
pub animation_count: u32,
pub hint_text_name: String,
pub text_name: String,
pub text_origin_position: [f32; 2],
pub sound_path: String,
}Expand description
RC的开关资源。
Fields§
§discern_type: String§name: String§appearance: Vec<SwitchData>外观(包括图片纹理和叠加颜色,数量为开启的动画数量*开关状态总数)。
switch_image_name: String开关使用的图片名称。
enable_hover_click_image: [bool; 2]是否启用鼠标悬浮和点击时的动画。
state: u32开关当前状态。
click_method: Vec<SwitchClickAction>可以用于点击开关的方法(包含点击方式和是否改变开关状态两个参数)。
last_time_hovered: bool上一次渲染是否有鼠标悬浮。
last_time_clicked: bool上一次渲染是否被鼠标点击。
last_time_clicked_index: usize上一次点击对应的点击方法的索引。
animation_count: u32动画总数。
hint_text_name: String提示文本资源名。
text_name: String开关上的文本资源名称(不需要可留空)。
text_origin_position: [f32; 2]开关文本资源的原始位置。
sound_path: String开关点击音效路径。
Implementations§
Source§impl Switch
impl Switch
pub fn name(self, name: &str) -> Self
pub fn appearance(self, appearance: Vec<SwitchData>) -> Self
pub fn enable_hover_click_image( self, enable_hover_image: bool, enable_click_image: bool, ) -> Self
pub fn click_method(self, click_method: Vec<SwitchClickAction>) -> Self
pub fn sound_path(self, sound_path: &str) -> Self
Trait Implementations§
Source§impl RustConstructorResource for Switch
impl RustConstructorResource for Switch
impl StructuralPartialEq for Switch
Auto Trait Implementations§
impl Freeze for Switch
impl RefUnwindSafe for Switch
impl Send for Switch
impl Sync for Switch
impl Unpin for Switch
impl UnwindSafe for Switch
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T: ?Sized,
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then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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