use rust_automata::*;
#[derive(Default)]
pub struct S1;
#[derive(Default)]
pub struct S2;
#[derive(Default)]
pub struct I1;
#[automaton(
inputs(I1),
states(S1, S2),
outputs(),
initial_state(S1),
transitions(
(S1, I1) -> (S2) = handle // refers to a method named `handle`
)
)]
pub struct MissingHandler;
fn main() {}