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use crateAudioUnit;
/// A node that adjusts the volume (gain) of the input signal.
///
/// Supports dynamic gain updates via [`ControlMessage::SetParameter`](crate::graph::ControlMessage::SetParameter).
///
/// # Example
/// ```no_run
/// use rust_audio_api::nodes::{GainNode, NodeType};
/// use rust_audio_api::{AudioContext, NodeParameter};
///
/// let mut ctx = AudioContext::new().unwrap();
///
/// let mut gain_id = None;
/// let dest_id = ctx.build_graph(|builder| {
/// let gain = builder.add_node(NodeType::Gain(GainNode::new(0.5)));
/// gain_id = Some(gain);
/// gain
/// });
///
/// // Dynamically change the gain to 1.0 (full volume)
/// ctx.control_sender().send(
/// rust_audio_api::graph::ControlMessage::SetParameter(
/// gain_id.unwrap(),
/// NodeParameter::Gain(1.0)
/// )
/// ).unwrap();
/// ```