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//! Defines the Light data structure
use ;
use ;
/// Enumerates all supported types of light sources.
/// Helper structure to describe a light source.
///
/// Assimp supports multiple sorts of light sources, including
/// directional, point and spot lights. All of them are defined with just
/// a single structure and distinguished by their parameters.
///
/// Note - some file formats (such as 3DS, ASE) export a "target point" -
/// the point a spot light is looking at (it can even be animated). Assimp
/// writes the target point as a subnode of a spotlights's main node,
/// called "<spotName>.Target". However, this is just additional information
/// then, the transformation tracks of the main node make the
/// spot light already point in the right direction.
// vim: et tw=78 sw=4: