#![deny(warnings)]
use rust_3d::*;
#[test]
fn mesh_test() {
let mut mesh = Mesh3D::<Point3D, PointCloud3D<Point3D>, Vec<usize>>::default();
assert!(mesh.num_faces() == 0);
assert!(mesh.num_vertices() == 0);
assert!(mesh.face_vertex_ids(FId { val: 0 }).is_err());
assert!(mesh.face_vertices(FId { val: 0 }).is_err());
assert!(mesh.vertex(VId { val: 0 }).is_err());
assert!(mesh.face_normal(FId { val: 0 }).is_err());
mesh.add_vertex(Point3D::new(0.0, 0.1, 0.2));
assert!(mesh.num_vertices() == 1);
assert!(mesh.num_faces() == 0);
mesh.add_vertex(Point3D::new(0.1, 0.2, 0.3));
mesh.add_vertex(Point3D::new(0.2, 0.3, 0.4));
assert!(mesh.num_vertices() == 3);
assert!(mesh.num_faces() == 0);
assert!(mesh
.try_add_connection(VId { val: 0 }, VId { val: 0 }, VId { val: 0 })
.is_err());
assert!(mesh
.try_add_connection(VId { val: 0 }, VId { val: 1 }, VId { val: 1 })
.is_err());
assert!(mesh
.try_add_connection(VId { val: 0 }, VId { val: 1 }, VId { val: 3 })
.is_err());
assert!(mesh
.try_add_connection(VId { val: 0 }, VId { val: 1 }, VId { val: 2 })
.is_ok());
assert!(mesh.num_vertices() == 3);
assert!(mesh.num_faces() == 1);
assert!(
mesh.add_face(
Point3D::new(1.0, 1.0, 1.0),
Point3D::new(2.0, 2.0, 2.0),
Point3D::new(3.0, 3.0, 3.0)
)
.val == 1
);
assert!(mesh.num_vertices() == 6);
assert!(mesh.num_faces() == 2);
match mesh.face_vertex_ids(FId { val: 0 }) {
Err(_) => assert!(false),
Ok(face) => assert!(face.a.val == 0 && face.b.val == 1 && face.c.val == 2),
};
match mesh.face_vertex_ids(FId { val: 1 }) {
Err(_) => assert!(false),
Ok(face) => assert!(face.a.val == 3 && face.b.val == 4 && face.c.val == 5),
};
match mesh.face_vertices(FId { val: 0 }) {
Err(_) => assert!(false),
Ok([p1, p2, p3]) => assert!(p1.x() == 0.0 && p2.x() == 0.1 && p3.x() == 0.2),
};
match mesh.face_vertices(FId { val: 1 }) {
Err(_) => assert!(false),
Ok([p1, p2, p3]) => assert!(p1.x() == 1.0 && p2.x() == 2.0 && p3.x() == 3.0),
};
}