use crate::*;
impl<T> IsRandomAccessible<T> for Vec<T> {
fn len(&self) -> usize {
self.len()
}
}
impl<T> IsRandomInsertible<T> for Vec<T> {
fn insert(&mut self, index: usize, x: T) -> Result<()> {
if index >= self.len() {
return Err(ErrorKind::IndexOutOfBounds);
}
self.insert(index, x);
Ok(())
}
}
impl<T> IsPushable<T> for Vec<T> {
fn push(&mut self, x: T) {
self.push(x)
}
fn reserve(&mut self, n: usize) {
self.reserve(n)
}
}
impl<T> IsViewBuildable for Vec<T>
where
T: Clone,
{
fn apply_view(&mut self, view: &View) -> Result<()> {
match view {
View::Full => Ok(()),
View::Restricted(indices) => {
let n = self.len();
if indices.iter().any(|x| x >= &n) {
return Err(ErrorKind::IndexOutOfBounds);
}
let mut new_data = Vec::new();
for (i, p) in self.iter().enumerate() {
if indices.contains(&i) {
new_data.push(p.clone());
}
}
*self = new_data;
Ok(())
}
}
}
fn from_view(&self, view: &View) -> Result<Self> {
let mut cloned = self.clone();
cloned.apply_view(view)?;
Ok(cloned)
}
}
impl<T> IsMovable2D for Vec<T>
where
T: IsMovable2D,
{
fn move_by(&mut self, x: f64, y: f64) {
for ref mut p in self.iter_mut() {
p.move_by(x, y);
}
}
}
impl<T> IsMovable3D for Vec<T>
where
T: IsMovable3D,
{
fn move_by(&mut self, x: f64, y: f64, z: f64) {
for ref mut p in self.iter_mut() {
p.move_by(x, y, z);
}
}
}
impl<HB> IsColliderContainer3D for Vec<HB>
where
HB: HasColliders3D,
{
fn any_element_collides_with_collider(&self, other: &dyn HasColliders3D) -> bool {
self.iter().any(|candidate| candidate.collides_with(other))
}
fn any_element_collides_with_bounding(&self, other: &dyn HasBoundingBox3D) -> bool {
self.iter().any(|candidate| {
other
.bounding_box()
.collides_with(&candidate.bounding_box())
})
}
}
impl IsIndexContainer for Vec<usize> {
fn ensure_supported(&mut self, _x: usize) {
}
fn reserve(&mut self, n: usize) {
self.reserve(n)
}
fn len(&self) -> usize {
self.len()
}
fn get(&self, index: usize) -> usize {
self[index]
}
fn set(&mut self, index: usize, value: usize) {
self[index] = value
}
fn push(&mut self, value: usize) {
self.push(value)
}
fn iter(&self) -> IsIndexContainerIterator<Self> {
IsIndexContainerIterator::new(self)
}
}