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use traits::is_plane_3d::*;
use traits::is_3d::*;
use traits::is_buildable_3d::*;
use traits::is_normalized_3d::*;
pub struct Plane3D<P,N> where
P: Is3D,
N: IsNormalized3D {
pub origin: P,
pub u: N,
pub v: N
}
impl<P,N> IsPlane3D<P,N> for Plane3D<P,N> where
P: IsBuildable3D + Clone,
N: IsNormalized3D + Clone {
fn new() -> Box<Self> {
Box::new(Plane3D {
origin: *P::build(0.0, 0.0, 0.0),
u: N::norm_x(),
v: N::norm_y()
})
}
fn build(origin: P, u: N, v: N) -> Box<Self> {
Box::new(Plane3D {
origin: origin,
u: u,
v: v
})
}
fn origin(&self) -> P {
self.origin.clone()
}
fn u(&self) -> N {
self.u.clone()
}
fn v(&self) -> N {
self.v.clone()
}
}