rust-3d 0.25.0

2D/3D library written in rust
Documentation
/*
Copyright 2016 Martin Buck
This file is part of rust-3d.
rust-3d is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
rust-3d is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with rust-3d.  If not, see <http://www.gnu.org/licenses/>.
*/

//! Plane3D, a plane within 3D space

use prelude::*;

/// Plane3D, a plane within 3D space
#[derive (Debug, PartialEq, PartialOrd, Ord, Eq, Clone, Hash)]
pub struct Plane3D<P, N> where
    P: Is3D,
    N: IsNormalized3D {

    pub origin: P,
    pub u: N,
    pub v: N
}

impl<P, N> Default for Plane3D<P, N> where
    P: Is3D + Default,
    N: IsNormalized3D {

    fn default() -> Self {
        Plane3D {
            origin: P::default(),
            u: N::norm_x(),
            v: N::norm_y()
        }
    }
}

impl<P, N> IsPlane3D<P,N> for Plane3D<P,N> where
    P: IsBuildable3D + Clone,
    N: IsNormalized3D + Clone {

    fn new(origin: P, u: N, v: N) -> Self {
        Plane3D { origin, u, v }
    }

    fn origin(&self) -> P {
        self.origin.clone()
    }

    fn u(&self) -> N {
        self.u.clone()
    }

    fn v(&self) -> N {
        self.v.clone()
    }
}