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use prelude::*;
use std::io::prelude::*;
use std::fs::File;
pub fn save_stl_ascii<P>(mesh: &IsMesh3D<P>, filepath: &str) -> Result<()> where
P: IsBuildable3D {
let mut f = File::create(filepath).map_err(|e| e.to_error_kind())?;
f.write_all(b"solid STL generated by rust-3d\n").map_err(|e| e.to_error_kind())?;
for i in 0..mesh.num_faces() {
let (v1, v2, v3) = mesh.face_vertices(FId{val: i})?;
let n = mesh.face_normal(FId{val: i})?;
let buffer = "facet normal ".to_string() + &str_exp(&n) + "\n"
+ " outer loop\n"
+ " vertex " + &str_exp(&v1) + "\n"
+ " vertex " + &str_exp(&v2) + "\n"
+ " vertex " + &str_exp(&v3) + "\n"
+ " endloop\n"
+ "endfacet\n";
f.write_all(buffer.as_bytes()).map_err(|e| e.to_error_kind())?;
}
f.write_all(b"endsolid STL generated by rust-3d\n").map_err(|e| e.to_error_kind())
}
fn str_exp<P>(p: &P) -> String where
P: Is3D {
format!("{:e} {:e} {:e}", p.x(), p.y(), p.z()).to_string()
}