[−][src]Struct rusoto_gamelift::ServerProcess
A set of instructions for launching server processes on each instance in a fleet. Each instruction set identifies the location of the server executable, optional launch parameters, and the number of server processes with this configuration to maintain concurrently on the instance. Server process configurations make up a fleet's RuntimeConfiguration
.
Fields
concurrent_executions: i64
Number of server processes using this configuration to run concurrently on an instance.
launch_path: String
Location of the server executable in a game build. All game builds are installed on instances at the root : for Windows instances C:\game
, and for Linux instances /local/game
. A Windows game build with an executable file located at MyGame\latest\server.exe
must have a launch path of "C:\game\MyGame\latest\server.exe
". A Linux game build with an executable file located at MyGame/latest/server.exe
must have a launch path of "/local/game/MyGame/latest/server.exe
".
parameters: Option<String>
Optional list of parameters to pass to the server executable on launch.
Trait Implementations
impl Default for ServerProcess
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fn default() -> ServerProcess
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impl PartialEq<ServerProcess> for ServerProcess
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fn eq(&self, other: &ServerProcess) -> bool
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fn ne(&self, other: &ServerProcess) -> bool
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impl Clone for ServerProcess
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fn clone(&self) -> ServerProcess
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl Debug for ServerProcess
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impl Serialize for ServerProcess
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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error> where
__S: Serializer,
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__S: Serializer,
impl<'de> Deserialize<'de> for ServerProcess
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
Auto Trait Implementations
impl Send for ServerProcess
impl Sync for ServerProcess
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T> From for T
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impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> DeserializeOwned for T where
T: Deserialize<'de>,
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T: Deserialize<'de>,
impl<T> Erased for T
impl<T> Same for T
type Output = T
Should always be Self