[][src]Struct rusoto_gamelift::ServerProcess

pub struct ServerProcess {
    pub concurrent_executions: i64,
    pub launch_path: String,
    pub parameters: Option<String>,
}

A set of instructions for launching server processes on each instance in a fleet. Each instruction set identifies the location of the server executable, optional launch parameters, and the number of server processes with this configuration to maintain concurrently on the instance. Server process configurations make up a fleet's RuntimeConfiguration .

Fields

Number of server processes using this configuration to run concurrently on an instance.

Location of the server executable in a game build. All game builds are installed on instances at the root : for Windows instances C:\game, and for Linux instances /local/game. A Windows game build with an executable file located at MyGame\latest\server.exe must have a launch path of "C:\game\MyGame\latest\server.exe". A Linux game build with an executable file located at MyGame/latest/server.exe must have a launch path of "/local/game/MyGame/latest/server.exe".

Optional list of parameters to pass to the server executable on launch.

Trait Implementations

impl Default for ServerProcess
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Returns the "default value" for a type. Read more

impl PartialEq<ServerProcess> for ServerProcess
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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

impl Clone for ServerProcess
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Debug for ServerProcess
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Formats the value using the given formatter. Read more

impl Serialize for ServerProcess
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Serialize this value into the given Serde serializer. Read more

impl<'de> Deserialize<'de> for ServerProcess
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Deserialize this value from the given Serde deserializer. Read more

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
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Performs the conversion.

impl<T> ToOwned for T where
    T: Clone
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Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

impl<T> From for T
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Performs the conversion.

impl<T, U> TryFrom for T where
    T: From<U>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

🔬 This is a nightly-only experimental API. (try_from)

Performs the conversion.

impl<T> Borrow for T where
    T: ?Sized
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Immutably borrows from an owned value. Read more

impl<T> BorrowMut for T where
    T: ?Sized
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Mutably borrows from an owned value. Read more

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

🔬 This is a nightly-only experimental API. (try_from)

Performs the conversion.

impl<T> Any for T where
    T: 'static + ?Sized
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🔬 This is a nightly-only experimental API. (get_type_id)

this method will likely be replaced by an associated static

Gets the TypeId of self. Read more

impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 
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impl<T> Same for T

Should always be Self

impl<T> Erased for T