Struct rusoto_gamelift::CreateBuildInput [−][src]
pub struct CreateBuildInput { pub name: Option<String>, pub operating_system: Option<String>, pub storage_location: Option<S3Location>, pub version: Option<String>, }
Represents the input for a request action.
Fields
name: Option<String>
Descriptive label that is associated with a build. Build names do not need to be unique. You can use UpdateBuild to change this value later.
operating_system: Option<String>
Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.
storage_location: Option<S3Location>
Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key, as well as a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket must be in the same region that you want to create a new build in.
version: Option<String>
Version that is associated with this build. Version strings do not need to be unique. You can use UpdateBuild to change this value later.
Trait Implementations
impl Default for CreateBuildInput
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impl Default for CreateBuildInput
fn default() -> CreateBuildInput
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fn default() -> CreateBuildInput
Returns the "default value" for a type. Read more
impl Debug for CreateBuildInput
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impl Debug for CreateBuildInput
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Clone for CreateBuildInput
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impl Clone for CreateBuildInput
fn clone(&self) -> CreateBuildInput
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fn clone(&self) -> CreateBuildInput
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl PartialEq for CreateBuildInput
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impl PartialEq for CreateBuildInput
fn eq(&self, other: &CreateBuildInput) -> bool
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fn eq(&self, other: &CreateBuildInput) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &CreateBuildInput) -> bool
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fn ne(&self, other: &CreateBuildInput) -> bool
This method tests for !=
.
Auto Trait Implementations
impl Send for CreateBuildInput
impl Send for CreateBuildInput
impl Sync for CreateBuildInput
impl Sync for CreateBuildInput