Struct rusoto_gamelift::CreateBuildInput[][src]

pub struct CreateBuildInput {
    pub name: Option<String>,
    pub operating_system: Option<String>,
    pub storage_location: Option<S3Location>,
    pub version: Option<String>,
}

Represents the input for a request action.

Fields

Descriptive label that is associated with a build. Build names do not need to be unique. You can use UpdateBuild to change this value later.

Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.

Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key, as well as a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket must be in the same region that you want to create a new build in.

Version that is associated with this build. Version strings do not need to be unique. You can use UpdateBuild to change this value later.

Trait Implementations

impl Default for CreateBuildInput
[src]

Returns the "default value" for a type. Read more

impl Debug for CreateBuildInput
[src]

Formats the value using the given formatter. Read more

impl Clone for CreateBuildInput
[src]

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl PartialEq for CreateBuildInput
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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations