Struct rusoto_gamelift::PlacedPlayerSession [−][src]
pub struct PlacedPlayerSession { pub player_id: Option<String>, pub player_session_id: Option<String>, }
Information about a player session that was created as part of a StartGameSessionPlacement request. This object contains only the player ID and player session ID. To retrieve full details on a player session, call DescribePlayerSessions with the player session ID.
Player-session-related operations include:
Fields
player_id: Option<String>
Unique identifier for a player that is associated with this player session.
player_session_id: Option<String>
Unique identifier for a player session.
Trait Implementations
impl Default for PlacedPlayerSession
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impl Default for PlacedPlayerSession
fn default() -> PlacedPlayerSession
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fn default() -> PlacedPlayerSession
Returns the "default value" for a type. Read more
impl Debug for PlacedPlayerSession
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impl Debug for PlacedPlayerSession
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Clone for PlacedPlayerSession
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impl Clone for PlacedPlayerSession
fn clone(&self) -> PlacedPlayerSession
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fn clone(&self) -> PlacedPlayerSession
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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fn clone_from(&mut self, source: &Self)
1.0.0
[src]Performs copy-assignment from source
. Read more
impl PartialEq for PlacedPlayerSession
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impl PartialEq for PlacedPlayerSession
fn eq(&self, other: &PlacedPlayerSession) -> bool
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fn eq(&self, other: &PlacedPlayerSession) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &PlacedPlayerSession) -> bool
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fn ne(&self, other: &PlacedPlayerSession) -> bool
This method tests for !=
.
Auto Trait Implementations
impl Send for PlacedPlayerSession
impl Send for PlacedPlayerSession
impl Sync for PlacedPlayerSession
impl Sync for PlacedPlayerSession