Struct rusoto_gamelift::MatchedPlayerSession [−][src]
pub struct MatchedPlayerSession { pub player_id: Option<String>, pub player_session_id: Option<String>, }
Represents a new player session that is created as a result of a successful FlexMatch match. A successful match automatically creates new player sessions for every player ID in the original matchmaking request.
When players connect to the match's game session, they must include both player ID and player session ID in order to claim their assigned player slot.
Fields
player_id: Option<String>
Unique identifier for a player
player_session_id: Option<String>
Unique identifier for a player session
Trait Implementations
impl Default for MatchedPlayerSession
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impl Default for MatchedPlayerSession
fn default() -> MatchedPlayerSession
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fn default() -> MatchedPlayerSession
Returns the "default value" for a type. Read more
impl Debug for MatchedPlayerSession
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impl Debug for MatchedPlayerSession
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Clone for MatchedPlayerSession
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impl Clone for MatchedPlayerSession
fn clone(&self) -> MatchedPlayerSession
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fn clone(&self) -> MatchedPlayerSession
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0
[src]Performs copy-assignment from source
. Read more
impl PartialEq for MatchedPlayerSession
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impl PartialEq for MatchedPlayerSession
fn eq(&self, other: &MatchedPlayerSession) -> bool
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fn eq(&self, other: &MatchedPlayerSession) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &MatchedPlayerSession) -> bool
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fn ne(&self, other: &MatchedPlayerSession) -> bool
This method tests for !=
.
Auto Trait Implementations
impl Send for MatchedPlayerSession
impl Send for MatchedPlayerSession
impl Sync for MatchedPlayerSession
impl Sync for MatchedPlayerSession