Struct rusoto_gamelift::MatchedPlayerSession[][src]

pub struct MatchedPlayerSession {
    pub player_id: Option<String>,
    pub player_session_id: Option<String>,
}

Represents a new player session that is created as a result of a successful FlexMatch match. A successful match automatically creates new player sessions for every player ID in the original matchmaking request.

When players connect to the match's game session, they must include both player ID and player session ID in order to claim their assigned player slot.

Fields

Unique identifier for a player

Unique identifier for a player session

Trait Implementations

impl Default for MatchedPlayerSession
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Returns the "default value" for a type. Read more

impl Debug for MatchedPlayerSession
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Formats the value using the given formatter. Read more

impl Clone for MatchedPlayerSession
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl PartialEq for MatchedPlayerSession
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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations