Struct rusoto_gamelift::GameSessionConnectionInfo [−][src]
pub struct GameSessionConnectionInfo { pub game_session_arn: Option<String>, pub ip_address: Option<String>, pub matched_player_sessions: Option<Vec<MatchedPlayerSession>>, pub port: Option<i64>, }
Connection information for the new game session that is created with matchmaking. (with StartMatchmaking). Once a match is set, the FlexMatch engine places the match and creates a new game session for it. This information, including the game session endpoint and player sessions for each player in the original matchmaking request, is added to the MatchmakingTicket, which can be retrieved by calling DescribeMatchmaking.
Fields
game_session_arn: Option<String>
Amazon Resource Name (ARN) that is assigned to a game session and uniquely identifies it.
ip_address: Option<String>
IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
matched_player_sessions: Option<Vec<MatchedPlayerSession>>
Collection of player session IDs, one for each player ID that was included in the original matchmaking request.
port: Option<i64>
Port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
Trait Implementations
impl Default for GameSessionConnectionInfo
[src]
impl Default for GameSessionConnectionInfo
fn default() -> GameSessionConnectionInfo
[src]
fn default() -> GameSessionConnectionInfo
Returns the "default value" for a type. Read more
impl Debug for GameSessionConnectionInfo
[src]
impl Debug for GameSessionConnectionInfo
fn fmt(&self, f: &mut Formatter) -> Result
[src]
fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Clone for GameSessionConnectionInfo
[src]
impl Clone for GameSessionConnectionInfo
fn clone(&self) -> GameSessionConnectionInfo
[src]
fn clone(&self) -> GameSessionConnectionInfo
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl PartialEq for GameSessionConnectionInfo
[src]
impl PartialEq for GameSessionConnectionInfo
fn eq(&self, other: &GameSessionConnectionInfo) -> bool
[src]
fn eq(&self, other: &GameSessionConnectionInfo) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &GameSessionConnectionInfo) -> bool
[src]
fn ne(&self, other: &GameSessionConnectionInfo) -> bool
This method tests for !=
.
Auto Trait Implementations
impl Send for GameSessionConnectionInfo
impl Send for GameSessionConnectionInfo
impl Sync for GameSessionConnectionInfo
impl Sync for GameSessionConnectionInfo