Struct rusoto_gamelift::DesiredPlayerSession[][src]

pub struct DesiredPlayerSession {
    pub player_data: Option<String>,
    pub player_id: Option<String>,
}

Player information for use when creating player sessions using a game session placement request with StartGameSessionPlacement.

Fields

Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.

Unique identifier for a player to associate with the player session.

Trait Implementations

impl Default for DesiredPlayerSession
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Returns the "default value" for a type. Read more

impl Debug for DesiredPlayerSession
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Formats the value using the given formatter. Read more

impl Clone for DesiredPlayerSession
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl PartialEq for DesiredPlayerSession
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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations