Struct rusoto_gamelift::DesiredPlayerSession [−][src]
Player information for use when creating player sessions using a game session placement request with StartGameSessionPlacement.
Fields
player_data: Option<String>
Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.
player_id: Option<String>
Unique identifier for a player to associate with the player session.
Trait Implementations
impl Default for DesiredPlayerSession
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impl Default for DesiredPlayerSession
fn default() -> DesiredPlayerSession
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fn default() -> DesiredPlayerSession
Returns the "default value" for a type. Read more
impl Debug for DesiredPlayerSession
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impl Debug for DesiredPlayerSession
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Clone for DesiredPlayerSession
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impl Clone for DesiredPlayerSession
fn clone(&self) -> DesiredPlayerSession
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fn clone(&self) -> DesiredPlayerSession
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0
[src]Performs copy-assignment from source
. Read more
impl PartialEq for DesiredPlayerSession
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impl PartialEq for DesiredPlayerSession
fn eq(&self, other: &DesiredPlayerSession) -> bool
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fn eq(&self, other: &DesiredPlayerSession) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &DesiredPlayerSession) -> bool
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fn ne(&self, other: &DesiredPlayerSession) -> bool
This method tests for !=
.
Auto Trait Implementations
impl Send for DesiredPlayerSession
impl Send for DesiredPlayerSession
impl Sync for DesiredPlayerSession
impl Sync for DesiredPlayerSession