Struct rusoto_gamelift::CreateGameSessionInput[][src]

pub struct CreateGameSessionInput {
    pub alias_id: Option<String>,
    pub creator_id: Option<String>,
    pub fleet_id: Option<String>,
    pub game_properties: Option<Vec<GameProperty>>,
    pub game_session_data: Option<String>,
    pub game_session_id: Option<String>,
    pub idempotency_token: Option<String>,
    pub maximum_player_session_count: i64,
    pub name: Option<String>,
}

Represents the input for a request action.

Fields

Unique identifier for an alias associated with the fleet to create a game session in. Each request must reference either a fleet ID or alias ID, but not both.

Unique identifier for a player or entity creating the game session. This ID is used to enforce a resource protection policy (if one exists) that limits the number of concurrent active game sessions one player can have.

Unique identifier for a fleet to create a game session in. Each request must reference either a fleet ID or alias ID, but not both.

Set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).

Set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).

This parameter is no longer preferred. Please use IdempotencyToken instead. Custom string that uniquely identifies a request for a new game session. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID. (A game session ARN has the following format: arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>.)

Custom string that uniquely identifies a request for a new game session. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID. (A game session ARN has the following format: arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>.) Idempotency tokens remain in use for 30 days after a game session has ended; game session objects are retained for this time period and then deleted.

Maximum number of players that can be connected simultaneously to the game session.

Descriptive label that is associated with a game session. Session names do not need to be unique.

Trait Implementations

impl Default for CreateGameSessionInput
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Returns the "default value" for a type. Read more

impl Debug for CreateGameSessionInput
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Formats the value using the given formatter. Read more

impl Clone for CreateGameSessionInput
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl PartialEq for CreateGameSessionInput
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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations