Struct rusoto_gamelift::CreateGameSessionInput [−][src]
pub struct CreateGameSessionInput { pub alias_id: Option<String>, pub creator_id: Option<String>, pub fleet_id: Option<String>, pub game_properties: Option<Vec<GameProperty>>, pub game_session_data: Option<String>, pub game_session_id: Option<String>, pub idempotency_token: Option<String>, pub maximum_player_session_count: i64, pub name: Option<String>, }
Represents the input for a request action.
Fields
alias_id: Option<String>
Unique identifier for an alias associated with the fleet to create a game session in. Each request must reference either a fleet ID or alias ID, but not both.
creator_id: Option<String>
Unique identifier for a player or entity creating the game session. This ID is used to enforce a resource protection policy (if one exists) that limits the number of concurrent active game sessions one player can have.
fleet_id: Option<String>
Unique identifier for a fleet to create a game session in. Each request must reference either a fleet ID or alias ID, but not both.
game_properties: Option<Vec<GameProperty>>
Set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).
game_session_data: Option<String>
Set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).
game_session_id: Option<String>
This parameter is no longer preferred. Please use IdempotencyToken
instead. Custom string that uniquely identifies a request for a new game session. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID. (A game session ARN has the following format: arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>
.)
idempotency_token: Option<String>
Custom string that uniquely identifies a request for a new game session. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID. (A game session ARN has the following format: arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>
.) Idempotency tokens remain in use for 30 days after a game session has ended; game session objects are retained for this time period and then deleted.
maximum_player_session_count: i64
Maximum number of players that can be connected simultaneously to the game session.
name: Option<String>
Descriptive label that is associated with a game session. Session names do not need to be unique.
Trait Implementations
impl Default for CreateGameSessionInput
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impl Default for CreateGameSessionInput
fn default() -> CreateGameSessionInput
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fn default() -> CreateGameSessionInput
Returns the "default value" for a type. Read more
impl Debug for CreateGameSessionInput
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impl Debug for CreateGameSessionInput
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Clone for CreateGameSessionInput
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impl Clone for CreateGameSessionInput
fn clone(&self) -> CreateGameSessionInput
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fn clone(&self) -> CreateGameSessionInput
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl PartialEq for CreateGameSessionInput
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impl PartialEq for CreateGameSessionInput
fn eq(&self, other: &CreateGameSessionInput) -> bool
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fn eq(&self, other: &CreateGameSessionInput) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &CreateGameSessionInput) -> bool
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fn ne(&self, other: &CreateGameSessionInput) -> bool
This method tests for !=
.
Auto Trait Implementations
impl Send for CreateGameSessionInput
impl Send for CreateGameSessionInput
impl Sync for CreateGameSessionInput
impl Sync for CreateGameSessionInput