Struct rusoto_gamelift::Instance
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pub struct Instance { pub creation_time: Option<Timestamp>, pub fleet_id: Option<FleetId>, pub instance_id: Option<InstanceId>, pub ip_address: Option<IpAddress>, pub operating_system: Option<OperatingSystem>, pub status: Option<InstanceStatus>, pub type_: Option<EC2InstanceType>, }
Properties that describe an instance of a virtual computing resource that hosts one or more game servers. A fleet contains zero or more instances.
Fields
creation_time: Option<Timestamp>
Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
fleet_id: Option<FleetId>
Unique identifier for a fleet that the instance is in.
instance_id: Option<InstanceId>
Unique identifier for an instance.
ip_address: Option<IpAddress>
IP address assigned to the instance.
operating_system: Option<OperatingSystem>
Operating system that is running on this instance.
status: Option<InstanceStatus>
Current status of the instance. Possible statuses include the following:
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PENDING – The instance is in the process of being created and launching server processes as defined in the fleet's runtime configuration.
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ACTIVE – The instance has been successfully created and at least one server process has successfully launched and reported back to Amazon GameLift that it is ready to host a game session. The instance is now considered ready to host game sessions.
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TERMINATING – The instance is in the process of shutting down. This may happen to reduce capacity during a scaling down event or to recycle resources in the event of a problem.
type_: Option<EC2InstanceType>
EC2 instance type that defines the computing resources of this instance.
Trait Implementations
impl Default for Instance
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impl Debug for Instance
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impl Clone for Instance
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fn clone(&self) -> Instance
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more