runmat-runtime 0.4.1

Core runtime for RunMat with builtins, BLAS/LAPACK integration, and execution APIs
Documentation
{
  "title": "scatter3",
  "category": "plotting",
  "keywords": [
    "scatter3",
    "3-D scatter plot",
    "point cloud",
    "matlab scatter3",
    "spatial data visualization",
    "gpu plotting"
  ],
  "summary": "Create 3-D scatter plots for spatial point clouds, encoded markers, and MATLAB `scatter3` workflows.",
  "gpu_support": {
    "elementwise": false,
    "reduction": false,
    "precisions": [
      "single",
      "double"
    ],
    "broadcasting": "none",
    "notes": "`scatter3` is a rendering sink. GPU inputs can stay resident when the shared plotting device consumes exported buffers directly."
  },
  "fusion": {
    "elementwise": false,
    "reduction": false,
    "max_inputs": 3,
    "constants": "inline"
  },
  "requires_feature": null,
  "tested": {
    "unit": "builtins::plotting::scatter3::tests",
    "integration": "runmat-plot/tests/renderer_tests.rs"
  },
  "description": "`scatter3` creates 3-D marker plots from matching x, y, and z coordinates. In RunMat it participates in the handle-returning plotting system, which means you can combine it with `subplot`, inspect the figure with `get`, adjust camera angles with `view`, and keep GPU-resident inputs on device when the shared rendering path is available.",
  "behaviors": [
    "`scatter3(x, y, z)` requires matching element counts across all three inputs.",
    "The builtin returns a scatter handle for the created plot object.",
    "3-D scatter plots work naturally with `view` and `zlabel`, and all camera state remains subplot-local.",
    "GPU-resident coordinate buffers can feed the renderer directly on the happy path; otherwise RunMat gathers once before plotting.",
    "Marker size and display-name style workflows are handled through the shared plotting object/property system."
  ],
  "examples": [
    {
      "description": "Plot a 3-D helix as a point cloud",
      "input": "t = linspace(0, 6*pi, 300);\nscatter3(cos(t), sin(t), t);"
    },
    {
      "description": "Style a 3-D scatter plot and change the camera view",
      "input": "t = linspace(0, 4*pi, 200);\nh = scatter3(cos(t), sin(t), t);\nset(h, 'DisplayName', 'helix', 'SizeData', 10);\nview(45, 25);"
    },
    {
      "description": "Use subplot-local camera state with multiple 3-D plots",
      "input": "subplot(1, 2, 1);\nscatter3(1:10, rand(1,10), rand(1,10));\nview(3);\nsubplot(1, 2, 2);\nscatter3(rand(1,10), rand(1,10), rand(1,10));\nview(2);",
      "output": "% The two subplots keep independent 3-D view state"
    }
  ],
  "links": [
    { "label": "plot3", "url": "./plot3" },
    { "label": "scatter", "url": "./scatter" },
    { "label": "view", "url": "./view" },
    { "label": "zlabel", "url": "./zlabel" },
    { "label": "subplot", "url": "./subplot" }
  ],
  "source": {
    "label": "`crates/runmat-runtime/src/builtins/plotting/ops/scatter3.rs`",
    "url": "https://github.com/runmat-org/runmat/blob/main/crates/runmat-runtime/src/builtins/plotting/ops/scatter3.rs"
  },
  "gpu_residency": "`scatter3` preserves GPU residency when the plotting path can consume exported coordinate buffers directly. If a direct GPU path is not available for the active combination, RunMat gathers once and renders the same plot semantics on the host path.",
  "gpu_behavior": [
    "The preferred path keeps point buffers on the device and emits renderer-ready geometry without a full host round-trip.",
    "Subplot, view, and object-handle behavior is the same on both the GPU and fallback host paths."
  ]
}