1use crate::core::renderer::Vertex;
2use crate::core::scene::GpuVertexBuffer;
3use crate::gpu::axis::{axis_storage_buffer, AxisData};
4use crate::gpu::shaders;
5use crate::gpu::{tuning, ScalarType};
6use std::sync::Arc;
7use wgpu::util::DeviceExt;
8
9pub struct ContourGpuInputs<'a> {
11 pub x_axis: AxisData<'a>,
12 pub y_axis: AxisData<'a>,
13 pub z_buffer: Arc<wgpu::Buffer>,
14 pub color_table: &'a [[f32; 4]],
15 pub level_values: &'a [f32],
16 pub x_len: u32,
17 pub y_len: u32,
18 pub scalar: ScalarType,
19}
20
21pub struct ContourGpuParams {
23 pub min_z: f32,
24 pub max_z: f32,
25 pub base_z: f32,
26 pub level_z: bool,
27 pub level_count: u32,
28}
29
30#[repr(C)]
31#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
32struct ContourUniforms {
33 min_z: f32,
34 max_z: f32,
35 base_z: f32,
36 level_count: u32,
37 x_len: u32,
38 y_len: u32,
39 color_table_len: u32,
40 cell_count: u32,
41 level_z: u32,
42}
43
44const VERTICES_PER_INVOCATION: u64 = 4;
45
46pub fn pack_contour_vertices(
48 device: &Arc<wgpu::Device>,
49 queue: &Arc<wgpu::Queue>,
50 inputs: &ContourGpuInputs<'_>,
51 params: &ContourGpuParams,
52) -> Result<GpuVertexBuffer, String> {
53 if inputs.x_len < 2 || inputs.y_len < 2 {
54 return Err("contour: axis vectors must contain at least two elements".to_string());
55 }
56 if inputs.level_values.is_empty() {
57 return Err("contour: level buffer must not be empty".to_string());
58 }
59 if params.level_count == 0 {
60 return Err("contour: level count must be positive".to_string());
61 }
62 if inputs.level_values.len() != params.level_count as usize {
63 return Err("contour: level buffer length mismatch".to_string());
64 }
65 let cells_x = inputs.x_len - 1;
66 let cells_y = inputs.y_len - 1;
67 let cell_count = cells_x
68 .checked_mul(cells_y)
69 .ok_or_else(|| "contour: grid dimensions overflowed cell count".to_string())?;
70 if cell_count == 0 {
71 return Err("contour: no cells available for contour generation".to_string());
72 }
73 let total_invocations = cell_count
74 .checked_mul(params.level_count)
75 .ok_or_else(|| "contour: invocation count overflowed".to_string())?;
76 let vertex_count = total_invocations
77 .checked_mul(VERTICES_PER_INVOCATION as u32)
78 .ok_or_else(|| "contour: vertex count overflowed".to_string())?;
79
80 let workgroup_size = tuning::effective_workgroup_size();
81 let shader = compile_shader(device, workgroup_size, inputs.scalar);
82
83 let x_buffer = axis_storage_buffer(device, "contour-x-axis", &inputs.x_axis, inputs.scalar)?;
84 let y_buffer = axis_storage_buffer(device, "contour-y-axis", &inputs.y_axis, inputs.scalar)?;
85
86 let color_buffer = Arc::new(
87 device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
88 label: Some("contour-color-table"),
89 contents: bytemuck::cast_slice(inputs.color_table),
90 usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
91 }),
92 );
93
94 let level_buffer = Arc::new(
95 device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
96 label: Some("contour-level-values"),
97 contents: bytemuck::cast_slice(inputs.level_values),
98 usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
99 }),
100 );
101
102 let output_size = (vertex_count as u64) * std::mem::size_of::<Vertex>() as u64;
103 let output_buffer = Arc::new(device.create_buffer(&wgpu::BufferDescriptor {
104 label: Some("contour-gpu-vertices"),
105 size: output_size,
106 usage: wgpu::BufferUsages::STORAGE
107 | wgpu::BufferUsages::VERTEX
108 | wgpu::BufferUsages::COPY_DST,
109 mapped_at_creation: false,
110 }));
111
112 let uniforms = ContourUniforms {
113 min_z: params.min_z,
114 max_z: if params.max_z <= params.min_z {
115 params.min_z + 1e-6
116 } else {
117 params.max_z
118 },
119 base_z: params.base_z,
120 level_count: params.level_count,
121 x_len: inputs.x_len,
122 y_len: inputs.y_len,
123 color_table_len: inputs.color_table.len() as u32,
124 cell_count,
125 level_z: u32::from(params.level_z),
126 };
127 let uniform_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
128 label: Some("contour-pack-uniforms"),
129 contents: bytemuck::bytes_of(&uniforms),
130 usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
131 });
132
133 let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
134 label: Some("contour-pack-bind-layout"),
135 entries: &[
136 wgpu::BindGroupLayoutEntry {
137 binding: 0,
138 visibility: wgpu::ShaderStages::COMPUTE,
139 ty: wgpu::BindingType::Buffer {
140 ty: wgpu::BufferBindingType::Storage { read_only: true },
141 has_dynamic_offset: false,
142 min_binding_size: None,
143 },
144 count: None,
145 },
146 wgpu::BindGroupLayoutEntry {
147 binding: 1,
148 visibility: wgpu::ShaderStages::COMPUTE,
149 ty: wgpu::BindingType::Buffer {
150 ty: wgpu::BufferBindingType::Storage { read_only: true },
151 has_dynamic_offset: false,
152 min_binding_size: None,
153 },
154 count: None,
155 },
156 wgpu::BindGroupLayoutEntry {
157 binding: 2,
158 visibility: wgpu::ShaderStages::COMPUTE,
159 ty: wgpu::BindingType::Buffer {
160 ty: wgpu::BufferBindingType::Storage { read_only: true },
161 has_dynamic_offset: false,
162 min_binding_size: None,
163 },
164 count: None,
165 },
166 wgpu::BindGroupLayoutEntry {
167 binding: 3,
168 visibility: wgpu::ShaderStages::COMPUTE,
169 ty: wgpu::BindingType::Buffer {
170 ty: wgpu::BufferBindingType::Storage { read_only: true },
171 has_dynamic_offset: false,
172 min_binding_size: None,
173 },
174 count: None,
175 },
176 wgpu::BindGroupLayoutEntry {
177 binding: 4,
178 visibility: wgpu::ShaderStages::COMPUTE,
179 ty: wgpu::BindingType::Buffer {
180 ty: wgpu::BufferBindingType::Storage { read_only: false },
181 has_dynamic_offset: false,
182 min_binding_size: None,
183 },
184 count: None,
185 },
186 wgpu::BindGroupLayoutEntry {
187 binding: 5,
188 visibility: wgpu::ShaderStages::COMPUTE,
189 ty: wgpu::BindingType::Buffer {
190 ty: wgpu::BufferBindingType::Uniform,
191 has_dynamic_offset: false,
192 min_binding_size: None,
193 },
194 count: None,
195 },
196 wgpu::BindGroupLayoutEntry {
197 binding: 6,
198 visibility: wgpu::ShaderStages::COMPUTE,
199 ty: wgpu::BindingType::Buffer {
200 ty: wgpu::BufferBindingType::Storage { read_only: true },
201 has_dynamic_offset: false,
202 min_binding_size: None,
203 },
204 count: None,
205 },
206 ],
207 });
208
209 let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
210 label: Some("contour-pack-pipeline-layout"),
211 bind_group_layouts: &[&bind_group_layout],
212 push_constant_ranges: &[],
213 });
214
215 let pipeline =
216 device.create_compute_pipeline(&crate::wgpu_compat::wgpu_compute_pipeline_descriptor! {
217 label: Some("contour-pack-pipeline"),
218 layout: Some(&pipeline_layout),
219 module: &shader,
220 entry_point: "main",
221 });
222
223 let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
224 label: Some("contour-pack-bind-group"),
225 layout: &bind_group_layout,
226 entries: &[
227 wgpu::BindGroupEntry {
228 binding: 0,
229 resource: x_buffer.as_ref().as_entire_binding(),
230 },
231 wgpu::BindGroupEntry {
232 binding: 1,
233 resource: y_buffer.as_ref().as_entire_binding(),
234 },
235 wgpu::BindGroupEntry {
236 binding: 2,
237 resource: inputs.z_buffer.as_ref().as_entire_binding(),
238 },
239 wgpu::BindGroupEntry {
240 binding: 3,
241 resource: color_buffer.as_ref().as_entire_binding(),
242 },
243 wgpu::BindGroupEntry {
244 binding: 4,
245 resource: output_buffer.as_ref().as_entire_binding(),
246 },
247 wgpu::BindGroupEntry {
248 binding: 5,
249 resource: uniform_buffer.as_entire_binding(),
250 },
251 wgpu::BindGroupEntry {
252 binding: 6,
253 resource: level_buffer.as_ref().as_entire_binding(),
254 },
255 ],
256 });
257
258 let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
259 label: Some("contour-pack-encoder"),
260 });
261 {
262 let mut pass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor {
263 label: Some("contour-pack-pass"),
264 timestamp_writes: None,
265 });
266 pass.set_pipeline(&pipeline);
267 pass.set_bind_group(0, &bind_group, &[]);
268 let workgroups = total_invocations.div_ceil(workgroup_size);
269 pass.dispatch_workgroups(workgroups, 1, 1);
270 }
271 queue.submit(Some(encoder.finish()));
272
273 Ok(GpuVertexBuffer::new(output_buffer, vertex_count as usize))
274}
275
276fn compile_shader(
277 device: &Arc<wgpu::Device>,
278 workgroup_size: u32,
279 scalar: ScalarType,
280) -> wgpu::ShaderModule {
281 let template = match scalar {
282 ScalarType::F32 => shaders::contour::F32,
283 ScalarType::F64 => shaders::contour::F64,
284 };
285 let source = template.replace("{{WORKGROUP_SIZE}}", &workgroup_size.to_string());
286 device.create_shader_module(wgpu::ShaderModuleDescriptor {
287 label: Some("contour-pack-shader"),
288 source: wgpu::ShaderSource::Wgsl(source.into()),
289 })
290}