use crate::core::renderer::Vertex;
use crate::core::scene::GpuVertexBuffer;
use crate::gpu::axis::{axis_storage_buffer, AxisData};
use crate::gpu::shaders;
use crate::gpu::{tuning, ScalarType};
use std::sync::Arc;
use wgpu::util::DeviceExt;
pub type SurfaceAxis<'a> = AxisData<'a>;
pub struct SurfaceGpuInputs<'a> {
pub x_axis: SurfaceAxis<'a>,
pub y_axis: SurfaceAxis<'a>,
pub z_buffer: Arc<wgpu::Buffer>,
pub color_table: &'a [[f32; 4]],
pub x_len: u32,
pub y_len: u32,
pub scalar: ScalarType,
}
pub struct SurfaceGpuParams {
pub min_z: f32,
pub max_z: f32,
pub alpha: f32,
pub flatten_z: bool,
pub x_stride: u32,
pub y_stride: u32,
pub lod_x_len: u32,
pub lod_y_len: u32,
}
#[repr(C)]
#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
struct SurfaceUniforms {
min_z: f32,
max_z: f32,
alpha: f32,
flatten: u32,
x_len: u32,
y_len: u32,
lod_x_len: u32,
lod_y_len: u32,
x_stride: u32,
y_stride: u32,
color_table_len: u32,
_pad: u32,
}
pub fn pack_surface_vertices(
device: &Arc<wgpu::Device>,
queue: &Arc<wgpu::Queue>,
inputs: &SurfaceGpuInputs<'_>,
params: &SurfaceGpuParams,
) -> Result<GpuVertexBuffer, String> {
if inputs.x_len < 2 || inputs.y_len < 2 {
return Err("surf: axis vectors must contain at least two elements".to_string());
}
let workgroup_size = tuning::effective_workgroup_size();
let shader = compile_shader(device, workgroup_size, inputs.scalar);
let x_buffer = axis_storage_buffer(device, "surface-x-axis", &inputs.x_axis, inputs.scalar)?;
let y_buffer = axis_storage_buffer(device, "surface-y-axis", &inputs.y_axis, inputs.scalar)?;
let color_buffer = Arc::new(
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("surface-color-table"),
contents: bytemuck::cast_slice(inputs.color_table),
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
}),
);
let lod_x_len = params.lod_x_len.max(1);
let lod_y_len = params.lod_y_len.max(1);
let vertex_count = lod_x_len
.checked_mul(lod_y_len)
.ok_or_else(|| "surf: grid dimensions overflowed vertex count".to_string())?;
let output_size = vertex_count as u64 * std::mem::size_of::<Vertex>() as u64;
let output_buffer = Arc::new(device.create_buffer(&wgpu::BufferDescriptor {
label: Some("surface-gpu-vertices"),
size: output_size,
usage: wgpu::BufferUsages::STORAGE
| wgpu::BufferUsages::VERTEX
| wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
}));
let uniforms = SurfaceUniforms {
min_z: params.min_z,
max_z: params.max_z.max(params.min_z + 1e-6),
alpha: params.alpha,
flatten: if params.flatten_z { 1 } else { 0 },
x_len: inputs.x_len,
y_len: inputs.y_len,
lod_x_len,
lod_y_len,
x_stride: params.x_stride.max(1),
y_stride: params.y_stride.max(1),
color_table_len: inputs.color_table.len() as u32,
_pad: 0,
};
let uniform_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("surface-pack-uniforms"),
contents: bytemuck::bytes_of(&uniforms),
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
});
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("surface-pack-bind-layout"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 2,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 3,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 4,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: false },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 5,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
],
});
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("surface-pack-pipeline-layout"),
bind_group_layouts: &[&bind_group_layout],
push_constant_ranges: &[],
});
let pipeline = device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
label: Some("surface-pack-pipeline"),
layout: Some(&pipeline_layout),
module: &shader,
entry_point: "main",
});
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("surface-pack-bind-group"),
layout: &bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: x_buffer.as_ref().as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 1,
resource: y_buffer.as_ref().as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 2,
resource: inputs.z_buffer.as_ref().as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 3,
resource: color_buffer.as_ref().as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 4,
resource: output_buffer.as_ref().as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 5,
resource: uniform_buffer.as_entire_binding(),
},
],
});
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("surface-pack-encoder"),
});
{
let mut pass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor {
label: Some("surface-pack-pass"),
timestamp_writes: None,
});
pass.set_pipeline(&pipeline);
pass.set_bind_group(0, &bind_group, &[]);
let workgroups = vertex_count.div_ceil(workgroup_size);
pass.dispatch_workgroups(workgroups, 1, 1);
}
queue.submit(Some(encoder.finish()));
Ok(GpuVertexBuffer::new(output_buffer, vertex_count as usize))
}
fn compile_shader(
device: &Arc<wgpu::Device>,
workgroup_size: u32,
scalar: ScalarType,
) -> wgpu::ShaderModule {
let template = match scalar {
ScalarType::F32 => shaders::surface::F32,
ScalarType::F64 => shaders::surface::F64,
};
let source = template.replace("{{WORKGROUP_SIZE}}", &workgroup_size.to_string());
device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("surface-pack-shader"),
source: wgpu::ShaderSource::Wgsl(source.into()),
})
}
#[cfg(test)]
mod stress_tests {
use super::*;
use pollster::FutureExt;
fn maybe_device() -> Option<(Arc<wgpu::Device>, Arc<wgpu::Queue>)> {
if std::env::var("RUNMAT_PLOT_SKIP_GPU_TESTS").is_ok()
|| std::env::var("RUNMAT_PLOT_FORCE_GPU_TESTS").is_err()
{
return None;
}
let instance = wgpu::Instance::default();
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::HighPerformance,
compatible_surface: None,
force_fallback_adapter: false,
})
.block_on()?;
let limits = adapter.limits();
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
label: Some("runmat-plot-surface-test-device"),
required_features: wgpu::Features::empty(),
required_limits: limits,
},
None,
)
.block_on()
.ok()?;
Some((Arc::new(device), Arc::new(queue)))
}
#[test]
fn gpu_packer_handles_large_surface() {
let Some((device, queue)) = maybe_device() else {
return;
};
let x_len = 2048u32;
let y_len = 2048u32;
let total = (x_len * y_len) as usize;
let x_axis: Vec<f32> = (0..x_len).map(|i| i as f32 * 0.1).collect();
let y_axis: Vec<f32> = (0..y_len).map(|i| i as f32 * 0.1).collect();
let mut z_data = vec![0.0f32; total];
for (idx, value) in z_data.iter_mut().enumerate() {
let x = (idx % x_len as usize) as f32 * 0.01;
let y = (idx / x_len as usize) as f32 * 0.01;
*value = (x.sin() + y.cos()) * 0.5;
}
let z_buffer = Arc::new(
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("surface-test-z"),
contents: bytemuck::cast_slice(&z_data),
usage: wgpu::BufferUsages::STORAGE,
}),
);
let color_table: Vec<[f32; 4]> = (0..256)
.map(|i| {
let t = i as f32 / 255.0;
[t, 1.0 - t, 0.5, 1.0]
})
.collect();
let inputs = SurfaceGpuInputs {
x_axis: SurfaceAxis::F32(&x_axis),
y_axis: SurfaceAxis::F32(&y_axis),
z_buffer,
color_table: &color_table,
x_len,
y_len,
scalar: ScalarType::F32,
};
let stride = 8;
let lod_x_len = x_len.div_ceil(stride);
let lod_y_len = y_len.div_ceil(stride);
let params = SurfaceGpuParams {
min_z: -1.0,
max_z: 1.0,
alpha: 1.0,
flatten_z: false,
x_stride: stride,
y_stride: stride,
lod_x_len,
lod_y_len,
};
let gpu_vertices =
pack_surface_vertices(&device, &queue, &inputs, ¶ms).expect("surface pack failed");
assert!(gpu_vertices.vertex_count > 0);
assert_eq!(gpu_vertices.vertex_count, (lod_x_len * lod_y_len) as usize);
}
}