use crate::core::renderer::Vertex;
use crate::core::scene::GpuVertexBuffer;
use crate::gpu::shaders;
use crate::gpu::{tuning, ScalarType};
use crate::plots::line::LineStyle;
use glam::Vec4;
use std::sync::Arc;
use wgpu::util::DeviceExt;
#[derive(Debug, Clone)]
pub struct Line3GpuInputs {
pub x_buffer: Arc<wgpu::Buffer>,
pub y_buffer: Arc<wgpu::Buffer>,
pub z_buffer: Arc<wgpu::Buffer>,
pub len: u32,
pub scalar: ScalarType,
}
pub struct Line3GpuParams {
pub color: Vec4,
pub half_width_data: f32,
pub thick: bool,
pub line_style: LineStyle,
}
#[repr(C)]
#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
struct Line3Uniforms {
color: [f32; 4],
count: u32,
half_width_data: f32,
line_style: u32,
thick: u32,
_pad: u32,
}
pub fn pack_vertices_from_xyz(
device: &Arc<wgpu::Device>,
queue: &Arc<wgpu::Queue>,
inputs: &Line3GpuInputs,
params: &Line3GpuParams,
) -> Result<GpuVertexBuffer, String> {
if inputs.len < 2 {
return Err("plot3: line inputs must contain at least two points".to_string());
}
let segments = inputs.len - 1;
let vertices_per_segment = if params.thick { 6u64 } else { 2u64 };
let max_vertices = segments as u64 * vertices_per_segment;
let workgroup_size = tuning::effective_workgroup_size();
let shader = compile_shader(device, workgroup_size, inputs.scalar);
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("line3-pack-bind-layout"),
entries: &[
storage_entry(0, true),
storage_entry(1, true),
storage_entry(2, true),
storage_entry(3, false),
uniform_entry(4),
],
});
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("line3-pack-pipeline-layout"),
bind_group_layouts: &[&bind_group_layout],
push_constant_ranges: &[],
});
let pipeline = device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
label: Some("line3-pack-pipeline"),
layout: Some(&pipeline_layout),
module: &shader,
entry_point: "main",
});
let output_buffer = Arc::new(device.create_buffer(&wgpu::BufferDescriptor {
label: Some("line3-gpu-vertices"),
size: max_vertices * std::mem::size_of::<Vertex>() as u64,
usage: wgpu::BufferUsages::STORAGE
| wgpu::BufferUsages::VERTEX
| wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
}));
let uniforms = Line3Uniforms {
color: params.color.to_array(),
count: inputs.len,
half_width_data: params.half_width_data.max(0.0001),
line_style: line_style_code(params.line_style),
thick: if params.thick { 1 } else { 0 },
_pad: 0,
};
let uniform_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("line3-pack-uniforms"),
contents: bytemuck::bytes_of(&uniforms),
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
});
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("line3-pack-bind-group"),
layout: &bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: inputs.x_buffer.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 1,
resource: inputs.y_buffer.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 2,
resource: inputs.z_buffer.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 3,
resource: output_buffer.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 4,
resource: uniform_buffer.as_entire_binding(),
},
],
});
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("line3-pack-encoder"),
});
{
let mut pass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor {
label: Some("line3-pack-pass"),
timestamp_writes: None,
});
pass.set_pipeline(&pipeline);
pass.set_bind_group(0, &bind_group, &[]);
pass.dispatch_workgroups(segments.div_ceil(workgroup_size), 1, 1);
}
queue.submit(Some(encoder.finish()));
Ok(GpuVertexBuffer::new(output_buffer, max_vertices as usize))
}
fn compile_shader(
device: &Arc<wgpu::Device>,
workgroup_size: u32,
scalar: ScalarType,
) -> wgpu::ShaderModule {
let template = match scalar {
ScalarType::F32 => shaders::line3::F32,
ScalarType::F64 => shaders::line3::F64,
};
let source = template.replace("{{WORKGROUP_SIZE}}", &workgroup_size.to_string());
device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("line3-pack-shader"),
source: wgpu::ShaderSource::Wgsl(source.into()),
})
}
fn line_style_code(style: LineStyle) -> u32 {
match style {
LineStyle::Solid => 0,
LineStyle::Dashed => 1,
LineStyle::Dotted => 2,
LineStyle::DashDot => 3,
}
}
fn storage_entry(binding: u32, read_only: bool) -> wgpu::BindGroupLayoutEntry {
wgpu::BindGroupLayoutEntry {
binding,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
}
}
fn uniform_entry(binding: u32) -> wgpu::BindGroupLayoutEntry {
wgpu::BindGroupLayoutEntry {
binding,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
}
}