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//! Depth and clip-plane policy for 3D rendering.
//!
//! This module centralizes decisions about:
//! - Depth buffer mode (standard vs reversed-Z)
//! - Clip plane selection (static vs dynamic)
//!
//! The goal is robustness across wide scale ranges (LiDAR, radar, etc.).
/// Depth mapping mode for the primary depth buffer.
/// Clip-plane selection policy.