use crate::core::{BoundingBox, DrawCall, Material, PipelineType, RenderData, Vertex};
use glam::{Vec3, Vec4};
#[derive(Debug, Clone)]
pub struct StemPlot {
pub x: Vec<f64>,
pub y: Vec<f64>,
pub baseline: f64,
pub color: Vec4,
pub marker_color: Vec4,
pub label: Option<String>,
pub visible: bool,
vertices: Option<Vec<Vertex>>,
bounds: Option<BoundingBox>,
dirty: bool,
}
impl StemPlot {
pub fn new(x: Vec<f64>, y: Vec<f64>) -> Result<Self, String> {
if x.len() != y.len() || x.is_empty() {
return Err("stem: X and Y must be same non-zero length".to_string());
}
Ok(Self {
x,
y,
baseline: 0.0,
color: Vec4::new(0.0, 0.0, 0.0, 1.0),
marker_color: Vec4::new(0.0, 0.5, 1.0, 1.0),
label: None,
visible: true,
vertices: None,
bounds: None,
dirty: true,
})
}
pub fn with_style(mut self, color: Vec4, marker_color: Vec4, baseline: f64) -> Self {
self.color = color;
self.marker_color = marker_color;
self.baseline = baseline;
self.dirty = true;
self
}
pub fn with_label<S: Into<String>>(mut self, label: S) -> Self {
self.label = Some(label.into());
self
}
pub fn set_visible(&mut self, v: bool) {
self.visible = v;
}
pub fn generate_vertices(&mut self) -> &Vec<Vertex> {
if self.dirty || self.vertices.is_none() {
let mut verts = Vec::new();
for i in 0..self.x.len() {
let x = self.x[i] as f32;
let y = self.y[i] as f32;
let b = self.baseline as f32;
if !x.is_finite() || !y.is_finite() {
continue;
}
verts.push(Vertex::new(Vec3::new(x, b, 0.0), self.color));
verts.push(Vertex::new(Vec3::new(x, y, 0.0), self.color));
let s = 0.01f32.max(0.01);
verts.push(Vertex::new(Vec3::new(x - s, y, 0.0), self.marker_color));
verts.push(Vertex::new(Vec3::new(x + s, y, 0.0), self.marker_color));
verts.push(Vertex::new(Vec3::new(x, y - s, 0.0), self.marker_color));
verts.push(Vertex::new(Vec3::new(x, y + s, 0.0), self.marker_color));
}
self.vertices = Some(verts);
self.dirty = false;
}
self.vertices.as_ref().unwrap()
}
pub fn bounds(&mut self) -> BoundingBox {
if self.dirty || self.bounds.is_none() {
let mut min = Vec3::new(f32::INFINITY, f32::INFINITY, 0.0);
let mut max = Vec3::new(f32::NEG_INFINITY, f32::NEG_INFINITY, 0.0);
for (&x, &y) in self.x.iter().zip(self.y.iter()) {
let (x, y) = (x as f32, y as f32);
if !x.is_finite() || !y.is_finite() {
continue;
}
min.x = min.x.min(x);
max.x = max.x.max(x);
min.y = min.y.min(y.min(self.baseline as f32));
max.y = max.y.max(y.max(self.baseline as f32));
}
if !min.x.is_finite() {
min = Vec3::ZERO;
max = Vec3::ZERO;
}
self.bounds = Some(BoundingBox::new(min, max));
}
self.bounds.unwrap()
}
pub fn render_data(&mut self) -> RenderData {
let vertices = self.generate_vertices().clone();
let material = Material {
albedo: self.color,
..Default::default()
};
let draw_call = DrawCall {
vertex_offset: 0,
vertex_count: vertices.len(),
index_offset: None,
index_count: None,
instance_count: 1,
};
RenderData {
pipeline_type: PipelineType::Lines,
vertices,
indices: None,
gpu_vertices: None,
bounds: None,
material,
draw_calls: vec![draw_call],
image: None,
}
}
pub fn estimated_memory_usage(&self) -> usize {
self.vertices
.as_ref()
.map_or(0, |v| v.len() * std::mem::size_of::<Vertex>())
}
}