pub struct VertexData {
pub m_DataSize: Vec<u8>,
pub m_VertexCount: u32,
pub m_Channels: Option<Vec<ChannelInfo>>,
pub m_CurrentChannels: Option<i64>,
pub m_Streams: Option<Vec<StreamInfo>>,
pub m_Streams_0_: Option<StreamInfo>,
pub m_Streams_1_: Option<StreamInfo>,
pub m_Streams_2_: Option<StreamInfo>,
pub m_Streams_3_: Option<StreamInfo>,
}Expand description
VertexData is a sub class of the Unity engine since version 3.5.0.
Fields§
§m_DataSize: Vec<u8>§m_VertexCount: u32§m_Channels: Option<Vec<ChannelInfo>>Vec
m_CurrentChannels: Option<i64>u32: (3.5.0 - 5.5.6f1); i32: (5.6.0b1 - 2017.4.40f1)
m_Streams: Option<Vec<StreamInfo>>Vec
m_Streams_0_: Option<StreamInfo>StreamInfo: (3.5.0 - 3.5.7)
m_Streams_1_: Option<StreamInfo>StreamInfo: (3.5.0 - 3.5.7)
m_Streams_2_: Option<StreamInfo>StreamInfo: (3.5.0 - 3.5.7)
m_Streams_3_: Option<StreamInfo>StreamInfo: (3.5.0 - 3.5.7)
Trait Implementations§
Source§impl Debug for VertexData
impl Debug for VertexData
Source§impl<'de> Deserialize<'de> for VertexData
impl<'de> Deserialize<'de> for VertexData
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for VertexData
impl RefUnwindSafe for VertexData
impl Send for VertexData
impl Sync for VertexData
impl Unpin for VertexData
impl UnwindSafe for VertexData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more