pub struct SpriteAtlasAsset {
pub m_ImporterData: Enum_SpriteAtlasEditorData__SpriteAtlasAssetData,
pub m_IsVariant: bool,
pub m_MasterAtlas: PPtr,
pub m_Name: String,
}Expand description
SpriteAtlasAsset is a class of the Unity engine since version 2020.1.0b1. Exert from Unity’s scripting documentation: SpriteAtlasAsset stores inputs for generating SpriteAtlas and generates atlas textures on Import.
Fields§
§m_ImporterData: Enum_SpriteAtlasEditorData__SpriteAtlasAssetData§m_IsVariant: boolChecks whether the Sprite Atlas Importer set the Sprite Atlas as a Variant.
m_MasterAtlas: PPtrPPtr<SpriteAtlas>: (2020.1.0b1 - 2022.3.2f1)
m_Name: StringThe name of the object.
Trait Implementations§
Source§impl Debug for SpriteAtlasAsset
impl Debug for SpriteAtlasAsset
Source§impl<'de> Deserialize<'de> for SpriteAtlasAsset
impl<'de> Deserialize<'de> for SpriteAtlasAsset
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for SpriteAtlasAsset
impl RefUnwindSafe for SpriteAtlasAsset
impl Send for SpriteAtlasAsset
impl Sync for SpriteAtlasAsset
impl Unpin for SpriteAtlasAsset
impl UnwindSafe for SpriteAtlasAsset
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more