ShaderImporter

Struct ShaderImporter 

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pub struct ShaderImporter {
    pub m_Name: String,
    pub m_UserData: String,
    pub m_AssetBundleName: Option<String>,
    pub m_AssetBundleVariant: Option<String>,
    pub m_DefaultTextures: Option<Vec<(String, PPtr)>>,
    pub m_ExternalObjects: Option<Vec<(SourceAssetIdentifier, PPtr)>>,
    pub m_NonModifiableTextures: Option<Vec<(String, PPtr)>>,
    pub m_PreprocessorOverride: Option<i32>,
    pub m_UsedFileIDs: Option<Vec<i64>>,
}
Expand description

ShaderImporter is a class of the Unity engine since version 4.0.0. Exert from Unity’s scripting documentation: Shader importer lets you modify shader import settings from Editor scripts.

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§m_Name: String

The name of the object.

§m_UserData: String

Get or set any user data.

§m_AssetBundleName: Option<String>

Get or set the AssetBundle name. String: (5.0.0f4 - 2022.3.2f1)

§m_AssetBundleVariant: Option<String>

Get or set the AssetBundle variant. String: (5.0.0f4 - 2022.3.2f1)

§m_DefaultTextures: Option<Vec<(String, PPtr)>>

Vec<(String, PPtr<Texture>)>: (4.2.0 - 2022.3.2f1)

§m_ExternalObjects: Option<Vec<(SourceAssetIdentifier, PPtr)>>

Vec<(SourceAssetIdentifier, PPtr<[Object]>)>: (2017.2.0b2 - 2022.3.2f1)

§m_NonModifiableTextures: Option<Vec<(String, PPtr)>>

Vec<(String, PPtr<Texture>)>: (2018.1.0b2 - 2022.3.2f1)

§m_PreprocessorOverride: Option<i32>

This property has no effect. i32: (2020.2.0b1 - 2022.1.0a9)

§m_UsedFileIDs: Option<Vec<i64>>

Vec: (2019.1.0b1 - 2022.3.2f1)

Trait Implementations§

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impl Debug for ShaderImporter

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for ShaderImporter

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for ShaderImporter

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,