RectTransform

Struct RectTransform 

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pub struct RectTransform {
    pub m_AnchorMax: Vector2f,
    pub m_AnchorMin: Vector2f,
    pub m_GameObject: PPtr,
    pub m_Pivot: Vector2f,
    pub m_SizeDelta: Vector2f,
    pub m_AnchoredPosition: Option<Vector2f>,
    pub m_Children: Option<Vec<PPtr>>,
    pub m_Father: Option<PPtr>,
    pub m_LocalPosition: Option<Vector3f>,
    pub m_LocalRotation: Option<Quaternionf>,
    pub m_LocalScale: Option<Vector3f>,
    pub m_Position: Option<Vector2f>,
}
Expand description

RectTransform is a class of the Unity engine since version 4.5.0. Exert from Unity’s scripting documentation: Position, size, anchor and pivot information for a rectangle. RectTransforms are used for GUI but can also be used for other things.

It’s used to store and manipulate the position, size, and anchoring of a rectangle and supports various forms of scaling based on a parent RectTransform.Note: The Inspector changes which properties are exposed based on which anchor preset is in use. For more information see Rect Transform and Basic Layout.

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§m_AnchorMax: Vector2f

The normalized position in the parent RectTransform that the upper right corner is anchored to.

§m_AnchorMin: Vector2f

The normalized position in the parent RectTransform that the lower left corner is anchored to.

§m_GameObject: PPtr

The game object this component is attached to. A component is always attached to a game object. PPtr<GameObject>: (4.5.0 - 2022.3.2f1)

§m_Pivot: Vector2f

The normalized position in this RectTransform that it rotates around.

§m_SizeDelta: Vector2f

The size of this RectTransform relative to the distances between the anchors.

§m_AnchoredPosition: Option<Vector2f>

The position of the pivot of this RectTransform relative to the anchor reference point. Vector2f: (4.6.0 - 2022.3.2f1)

§m_Children: Option<Vec<PPtr>>

Vec<PPtr<Transform>>: (4.6.0 - 2022.3.2f1)

§m_Father: Option<PPtr>

PPtr<Transform>: (4.6.0 - 2022.3.2f1)

§m_LocalPosition: Option<Vector3f>

Position of the transform relative to the parent transform. Vector3f: (4.6.0 - 2022.3.2f1)

§m_LocalRotation: Option<Quaternionf>

The rotation of the transform relative to the transform rotation of the parent. Quaternionf: (4.6.0 - 2022.3.2f1)

§m_LocalScale: Option<Vector3f>

The scale of the transform relative to the GameObjects parent. Vector3f: (4.6.0 - 2022.3.2f1)

§m_Position: Option<Vector2f>

The world space position of the Transform. Vector2f: (4.5.0 - 4.5.5)

Trait Implementations§

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impl Debug for RectTransform

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for RectTransform

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for RectTransform

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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where U: Into<T>,

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type Error = Infallible

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Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,