pub struct RayTracingShaderVariant {
pub resourceReflectionData: RayTracingShaderReflectionData,
pub targetRenderer: i32,
}Expand description
RayTracingShaderVariant is a sub class of the Unity engine since version 2019.3.0b1.
Fields§
§resourceReflectionData: RayTracingShaderReflectionData§targetRenderer: i32Trait Implementations§
Source§impl Debug for RayTracingShaderVariant
impl Debug for RayTracingShaderVariant
Source§impl<'de> Deserialize<'de> for RayTracingShaderVariant
impl<'de> Deserialize<'de> for RayTracingShaderVariant
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for RayTracingShaderVariant
impl RefUnwindSafe for RayTracingShaderVariant
impl Send for RayTracingShaderVariant
impl Sync for RayTracingShaderVariant
impl Unpin for RayTracingShaderVariant
impl UnwindSafe for RayTracingShaderVariant
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more