pub struct ProceduralMaterialInformation {
pub m_Offset: Vector2f,
pub m_Scale: Vector2f,
pub m_AnimationUpdateRate: Option<i32>,
pub m_GenerateAllOutputs: Option<i32>,
pub m_GenerateMipmaps: Option<bool>,
pub m_GeneratedAtLoading: Option<i32>,
}Expand description
ProceduralMaterialInformation is a sub class of the Unity engine since version 3.4.0.
Fields§
§m_Offset: Vector2f§m_Scale: Vector2f§m_AnimationUpdateRate: Option<i32>i32: (3.5.0 - 2017.4.40f1)
m_GenerateAllOutputs: Option<i32>i32: (3.5.0 - 2017.4.40f1)
m_GenerateMipmaps: Option<bool>bool: (4.5.0 - 2017.4.40f1)
m_GeneratedAtLoading: Option<i32>i32: (3.4.0 - 3.5.7)
Trait Implementations§
Source§impl<'de> Deserialize<'de> for ProceduralMaterialInformation
impl<'de> Deserialize<'de> for ProceduralMaterialInformation
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for ProceduralMaterialInformation
impl RefUnwindSafe for ProceduralMaterialInformation
impl Send for ProceduralMaterialInformation
impl Sync for ProceduralMaterialInformation
impl Unpin for ProceduralMaterialInformation
impl UnwindSafe for ProceduralMaterialInformation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more