pub struct ParserBindChannels {
pub m_Channels: Vec<ShaderBindChannel>,
pub m_SourceMap: i64,
}Expand description
ParserBindChannels is a sub class of the Unity engine since version 5.5.0f3.
Fields§
§m_Channels: Vec<ShaderBindChannel>§m_SourceMap: i64Trait Implementations§
Source§impl Debug for ParserBindChannels
impl Debug for ParserBindChannels
Source§impl<'de> Deserialize<'de> for ParserBindChannels
impl<'de> Deserialize<'de> for ParserBindChannels
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for ParserBindChannels
impl RefUnwindSafe for ParserBindChannels
impl Send for ParserBindChannels
impl Sync for ParserBindChannels
impl Unpin for ParserBindChannels
impl UnwindSafe for ParserBindChannels
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more