pub struct MeshBlendShapeVertex {
pub index: i32,
pub normal: Vector3f,
pub tangent: Vector3f,
pub vertex: Vector3f,
}Expand description
MeshBlendShapeVertex is a sub class of the Unity engine since version 4.1.0.
Fields§
§index: i32§normal: Vector3f§tangent: Vector3f§vertex: Vector3fTrait Implementations§
Source§impl Debug for MeshBlendShapeVertex
impl Debug for MeshBlendShapeVertex
Source§impl<'de> Deserialize<'de> for MeshBlendShapeVertex
impl<'de> Deserialize<'de> for MeshBlendShapeVertex
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for MeshBlendShapeVertex
impl RefUnwindSafe for MeshBlendShapeVertex
impl Send for MeshBlendShapeVertex
impl Sync for MeshBlendShapeVertex
impl Unpin for MeshBlendShapeVertex
impl UnwindSafe for MeshBlendShapeVertex
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more